Class CustomPassDrawer
Custom UI class for custom passes
Inherited Members
Namespace: UnityEditor.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Editor.dll
Syntax
[CustomPassDrawer(typeof(CustomPass))]
public class CustomPassDrawer
Properties
commonPassUIFlags
Controls which field of the common pass UI is displayed.
Declaration
protected virtual CustomPassDrawer.PassUIFlag commonPassUIFlags { get; }
Property Value
Type | Description |
---|---|
CustomPassDrawer.PassUIFlag |
target
Get the current instance of the custom pass being displayed in the Custom Pass Volume Editor.
Declaration
protected CustomPass target { get; }
Property Value
Type | Description |
---|---|
CustomPass |
Methods
DoPassGUI(SerializedProperty, Rect)
Implement this function to draw your custom GUI.
Declaration
protected virtual void DoPassGUI(SerializedProperty customPass, Rect rect)
Parameters
Type | Name | Description |
---|---|---|
SerializedProperty | customPass | Your custom pass instance represented as a SerializedProperty |
Rect | rect | space available for you to draw the UI |
GetPassHeight(SerializedProperty)
Implement this functions if you implement DoPassGUI. The result of this function must match the number of lines displayed in your custom GUI. Note that this height can be dynamic.
Declaration
protected virtual float GetPassHeight(SerializedProperty customPass)
Parameters
Type | Name | Description |
---|---|---|
SerializedProperty | customPass | Your custom pass instance represented as a SerializedProperty |
Returns
Type | Description |
---|---|
float | The height in pixels of tour custom pass GUI |
Initialize(SerializedProperty)
Use this function to initialize the local SerializedProperty you will use in your pass.
Declaration
protected virtual void Initialize(SerializedProperty customPass)
Parameters
Type | Name | Description |
---|---|---|
SerializedProperty | customPass | Your custom pass instance represented as a SerializedProperty |