Class WaterRendering
A volume component that holds settings for the water surface.
Implements
Inherited Members
Namespace: UnityEngine .Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenu("Lighting/Water Rendering")]
[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
public sealed class WaterRendering : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider
Fields
Name | Description |
---|---|
ambient |
Controls the influence of the ambient light probe on the water surfaces. |
elevation |
Sets the elevation at which the max grid size is reached. |
enable | When enabled, the water surfaces are rendered. |
max |
Sets the size of the water grids in meters. |
max |
Sets the maximum tessellation factor for the water surface. |
min |
Sets the size of the water grids in meters. |
num |
Controls the number of LOD patches that are rendered. |
tessellation |
Sets the range at which the tessellation factor reaches zero. |
tessellation |
Sets the distance at which the tessellation factor start to lower. |