Method PreRenderSky
PreRenderSky(BuiltinSkyParameters, bool, bool)
Preprocess for rendering the sky. Called before the DepthPrePass operations
Declaration
[Obsolete("Please override PreRenderSky(BuiltinSkyParameters) instead.")]
public virtual void PreRenderSky(BuiltinSkyParameters builtinParams, bool renderForCubemap, bool renderSunDisk)
Parameters
Type | Name | Description |
---|---|---|
BuiltinSkyParameters | builtinParams | Engine parameters that you can use to render the sky. |
bool | renderForCubemap | Pass in true if you want to render the sky into a cubemap for lighting. This is useful when the sky renderer needs a different implementation in this case. |
bool | renderSunDisk | If the sky renderer supports the rendering of a sun disk, it must not render it if this is set to false. |
PreRenderSky(BuiltinSkyParameters)
Preprocess for rendering the sky. Called before the DepthPrePass operations
Declaration
public virtual void PreRenderSky(BuiltinSkyParameters builtinParams)
Parameters
Type | Name | Description |
---|---|---|
BuiltinSkyParameters | builtinParams | Engine parameters that you can use to render the sky. |