Struct ProbeSettings.Lighting
Lighting parameters for the probe.
Inherited Members
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
public struct ProbeSettings.Lighting
Fields
Name | Description |
---|---|
default | Default value. |
fadeDistance | The distance at which reflections smoothly fade out before HDRP cut them completely. |
lightLayer | An enum flag to select which Light Layers this Probe interacts with. |
multiplier | A multiplier applied to the radiance of the Probe. |
rangeCompressionFactor | The result of the rendering of the probe will be divided by this factor. When the probe is read, this factor is undone as the probe data is read. This is to simply avoid issues with values clamping due to precision of the storing format. |
weight | A weight applied to the influence of the Probe. |
Methods
Name | Description |
---|---|
NewDefault() | Default value. |