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    Field rangeCompressionFactor

    The result of the rendering of the probe will be divided by this factor. When the probe is read, this factor is undone as the probe data is read. This is to simply avoid issues with values clamping due to precision of the storing format.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Min(1E-06)]
    public float rangeCompressionFactor
    Returns
    Type Description
    float
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