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    Struct ProbeCapturePositionSettings

    Settings to use when capturing a probe.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Serializable]
    public struct ProbeCapturePositionSettings

    Constructors

    Name Description
    ProbeCapturePositionSettings(Vector3, Quaternion, Matrix4x4)

    Create a new settings with only the probe transform.

    ProbeCapturePositionSettings(Vector3, Quaternion, Vector3, Quaternion, Matrix4x4)

    Create new settings.

    Fields

    Name Description
    default

    Default value.

    influenceToWorld

    The matrix for influence to world.

    proxyPosition

    The proxy position.

    proxyRotation

    The proxy rotation.

    referencePosition

    The reference position.

    This additional information is used to compute the actual capture position. (usually, the viewer position) (ProbeSettings.ProbeType)

    referenceRotation

    The reference rotation.

    This additional information is used to compute the actual capture position. (usually, the viewer rotation) (ProbeSettings.ProbeType)

    Methods

    Name Description
    ComputeFrom(HDProbe, Transform)

    Compute the probe capture settings from an HDProbe and a reference transform.

    ComputeFromMirroredReference(HDProbe, Vector3)

    Compute the probe capture settings from an HDProbe and a reference position. The position will be mirrored based on the mirror position of the probe.

    ComputeHash()

    Compute a hash based on the settings' values

    NewDefault()

    Default value.

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