Struct ProbeCapturePositionSettings
Settings to use when capturing a probe.
Inherited Members
Namespace: UnityEngine .Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
public struct ProbeCapturePositionSettings
Constructors
Name | Description |
---|---|
Probe |
Create a new settings with only the probe transform. |
Probe |
Create new settings. |
Fields
Name | Description |
---|---|
default | Default value. |
influence |
The matrix for influence to world. |
proxy |
The proxy position. |
proxy |
The proxy rotation. |
reference |
The reference position. This additional information is used to compute the actual capture position. (usually, the viewer position) (Probe |
reference |
The reference rotation. This additional information is used to compute the actual capture position. (usually, the viewer rotation) (Probe |
Methods
Name | Description |
---|---|
Compute |
Compute the probe capture settings from an HDProbe and a reference transform. |
Compute |
Compute the probe capture settings from an HDProbe and a reference position. The position will be mirrored based on the mirror position of the probe. |
Compute |
Compute a hash based on the settings' values |
New |
Default value. |