Class HighQualityLineRenderingVolumeComponent
A volume component that holds settings for High Quality Line Rendering.
Implements
Inherited Members
      VolumeComponent.active
    
    
      VolumeComponent.displayName
    
    
      VolumeComponent.parameters
    
    
      VolumeComponent.OnEnable()
    
    
      VolumeComponent.OnDisable()
    
    
    
    
      VolumeComponent.GetHashCode()
    
    
      VolumeComponent.AnyPropertiesIsOverridden()
    
    
      VolumeComponent.OnDestroy()
    
    
      VolumeComponent.Release()
    
    
    
      VolumeComponent.GetSourceTerm()
    
    
    
    
      ScriptableObject.SetDirty()
    
    
    
    
      ScriptableObject.CreateInstance<T>()
    
    
    
    
    
    
    
    
    
      Object.Instantiate<T>(T)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    
    
      Object.Instantiate<T>(T, Transform)
    
    
    
    
    
    
    
    
    
    
    
    
    
      Object.DestroyObject(Object)
    
    
    
    
      Object.FindObjectsOfType<T>()
    
    
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
      Object.FindObjectOfType<T>()
    
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
  Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
[Serializable]
[VolumeComponentMenu("Rendering/High Quality Lines")]
public class HighQualityLineRenderingVolumeComponent : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider
  Fields
| Name | Description | 
|---|---|
| clusterCount | Sets the number of clusters along the z-axis for high quality line rendering, improves transparent sorting.  | 
      
| compositionMode | Determines when in the render pipeline that lines will be composed into the main frame.  | 
      
| enable | |
| sortingQuality | Sets the number of segments that are sorted within a cluster.  | 
      
| tileOpacityThreshold | Threshold for determining what qualifies as an opaque tile for high quality line rendering.  |