Class HighQualityLineRenderingVolumeComponent
A volume component that holds settings for High Quality Line Rendering.
Implements
Inherited Members
VolumeComponent.active
VolumeComponent.displayName
VolumeComponent.parameters
VolumeComponent.OnEnable()
VolumeComponent.OnDisable()
VolumeComponent.GetHashCode()
VolumeComponent.AnyPropertiesIsOverridden()
VolumeComponent.OnDestroy()
VolumeComponent.Release()
VolumeComponent.GetSourceTerm()
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
[Serializable]
[VolumeComponentMenu("Rendering/High Quality Lines")]
public class HighQualityLineRenderingVolumeComponent : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider
Fields
Name | Description |
---|---|
clusterCount | Sets the number of clusters along the z-axis for high quality line rendering, improves transparent sorting. |
compositionMode | Determines when in the render pipeline that lines will be composed into the main frame. |
enable | |
sortingQuality | Sets the number of segments that are sorted within a cluster. |
tileOpacityThreshold | Threshold for determining what qualifies as an opaque tile for high quality line rendering. |