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    Field tileOpacityThreshold

    Threshold for determining what qualifies as an opaque tile for high quality line rendering.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Tooltip("Threshold for determining what qualifies as an opaque tile for high quality line rendering, lower values improve performance, but lose quality.")]
    public ClampedFloatParameter tileOpacityThreshold
    Returns
    Type Description
    ClampedFloatParameter
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