Field tileOpacityThreshold
Threshold for determining what qualifies as an opaque tile for high quality line rendering.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Tooltip("Threshold for determining what qualifies as an opaque tile for high quality line rendering, lower values improve performance, but lose quality.")]
public ClampedFloatParameter tileOpacityThreshold
Returns
Type | Description |
---|---|
ClampedFloatParameter |