Field cascadeShadowSplit0
Position of the first cascade split as a percentage of Max Distance if the parameter is normalized or as the distance from the camera if it's not normalized.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Tooltip("Sets the position of the first cascade split as a percentage of Max Distance if the parameter is normalized or as the distance from the camera if it's not normalized.")]
public CascadePartitionSplitParameter cascadeShadowSplit0
Returns
Type | Description |
---|---|
CascadePartitionSplitParameter |