docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class CascadePartitionSplitParameter

    Cascade Partition split parameter.

    Inheritance
    object
    VolumeParameter
    VolumeParameter<float>
    CascadePartitionSplitParameter
    Implements
    ICloneable
    IEquatable<VolumeParameter<float>>
    Inherited Members
    VolumeParameter<float>.m_Value
    VolumeParameter<float>.Interp(float, float, float)
    VolumeParameter<float>.Override(float)
    VolumeParameter<float>.SetValue(VolumeParameter)
    VolumeParameter<float>.GetHashCode()
    VolumeParameter<float>.ToString()
    VolumeParameter<float>.Equals(VolumeParameter<float>)
    VolumeParameter<float>.Equals(object)
    VolumeParameter<float>.Clone()
    VolumeParameter.k_DebuggerDisplay
    VolumeParameter.m_OverrideState
    VolumeParameter.overrideState
    VolumeParameter.GetValue<T>()
    VolumeParameter.OnEnable()
    VolumeParameter.OnDisable()
    VolumeParameter.IsObjectParameter(Type)
    VolumeParameter.Release()
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Serializable]
    public class CascadePartitionSplitParameter : VolumeParameter<float>, ICloneable, IEquatable<VolumeParameter<float>>

    Constructors

    Name Description
    CascadePartitionSplitParameter(float, bool, bool)

    Cascade Partition split parameter constructor.

    Properties

    Name Description
    value

    Size of the split.

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)