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    Class HDRenderPipelineAsset

    High Definition Render Pipeline asset.

    Inheritance
    object
    Object
    ScriptableObject
    RenderPipelineAsset
    RenderPipelineAsset<HDRenderPipeline>
    HDRenderPipelineAsset
    Implements
    IVirtualTexturingEnabledRenderPipeline
    IVersionable<HDRenderPipelineAsset.Version>
    Inherited Members
    RenderPipelineAsset<HDRenderPipeline>.renderPipelineType
    RenderPipelineAsset.OnDisable()
    RenderPipelineAsset.terrainBrushPassIndex
    RenderPipelineAsset.defaultLineMaterial
    RenderPipelineAsset.defaultUIMaterial
    RenderPipelineAsset.defaultUIOverdrawMaterial
    RenderPipelineAsset.defaultUIETC1SupportedMaterial
    RenderPipelineAsset.default2DMaterial
    RenderPipelineAsset.default2DMaskMaterial
    RenderPipelineAsset.defaultSpeedTree7Shader
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    public class HDRenderPipelineAsset : RenderPipelineAsset<HDRenderPipeline>, IVirtualTexturingEnabledRenderPipeline, IVersionable<HDRenderPipelineAsset.Version>

    Fields

    Name Description
    availableMaterialQualityLevels

    Available material quality levels for this asset.

    Properties

    Name Description
    autodeskInteractiveMaskedShader

    HDRP default autodesk interactive masked shader.

    autodeskInteractiveShader

    HDRP default autodesk interactive shader.

    autodeskInteractiveTransparentShader

    HDRP default autodesk interactive transparent shader.

    currentPlatformRenderPipelineSettings

    Settings currently used by HDRP. Note that setting this property has a significant cost as it will cause the whole pipeline to be rebuilt from scratch.

    decalLayerNames

    Names used for display of decal layers.

    defaultMaterial

    HDRP default material.

    defaultMaterialQualityLevel

    Default material quality level for this asset.

    defaultParticleMaterial

    HDRP default particles material.

    defaultShader

    HDRP default shader.

    defaultSpeedTree8Shader
    defaultTerrainMaterial

    HDRP default terrain material.

    lightLayerNames

    Names used for display of light layers.

    prefixedRenderingLayerMaskNames

    Names used for display of rendering layer masks with a prefix.

    renderPipelineShaderTag
    renderingLayerMaskNames

    Names used for display of rendering layer masks.

    renderingLayerNames

    Names used for display of light layers.

    terrainDetailGrassBillboardShader

    HDRP default terrain detail grass billboard shader.

    terrainDetailGrassShader

    HDRP default terrain detail grass shader.

    terrainDetailLitShader

    HDRP default terrain detail lit shader.

    virtualTexturingEnabled

    Indicates if virtual texturing is currently enabled for this render pipeline instance.

    Methods

    Name Description
    CreatePipeline()

    CreatePipeline implementation.

    EnsureGlobalSettings()

    Ensures Global Settings are ready and registered into GraphicsSettings

    GetDefaultDecalMaterial()

    HDRP default Decal material.

    GetDefaultMirrorMaterial()

    HDRP default mirror material.

    OnValidate()

    OnValidate implementation.

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