Class HDRenderPipelineAsset
High Definition Render Pipeline asset.
Inheritance
Inherited Members
Namespace: UnityEngine .Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public class HDRenderPipelineAsset : RenderPipelineAsset<HDRenderPipeline>, IVirtualTexturingEnabledRenderPipeline, IVersionable<HDRenderPipelineAsset.Version>
Fields
Name | Description |
---|---|
available |
Available material quality levels for this asset. |
Properties
Name | Description |
---|---|
autodesk |
HDRP default autodesk interactive masked shader. |
autodesk |
HDRP default autodesk interactive shader. |
autodesk |
HDRP default autodesk interactive transparent shader. |
current |
Settings currently used by HDRP. Note that setting this property has a significant cost as it will cause the whole pipeline to be rebuilt from scratch. |
decal |
Names used for display of decal layers. |
default |
HDRP default material. |
default |
Default material quality level for this asset. |
default |
HDRP default particles material. |
default |
HDRP default shader. |
default |
|
default |
HDRP default terrain material. |
light |
Names used for display of light layers. |
prefixed |
Names used for display of rendering layer masks with a prefix. |
render |
|
rendering |
Names used for display of rendering layer masks. |
rendering |
Names used for display of light layers. |
terrain |
HDRP default terrain detail grass billboard shader. |
terrain |
HDRP default terrain detail grass shader. |
terrain |
HDRP default terrain detail lit shader. |
virtual |
Indicates if virtual texturing is currently enabled for this render pipeline instance. |
Methods
Name | Description |
---|---|
Create |
CreatePipeline implementation. |
Ensure |
Ensures Global Settings are ready and registered into GraphicsSettings |
Get |
HDRP default Decal material. |
Get |
HDRP default mirror material. |
On |
OnValidate implementation. |