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    Class HDMaterialProperties

    Material property names used in HDRP Shaders.

    Inheritance
    object
    HDMaterialProperties
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    public static class HDMaterialProperties

    Fields

    Name Description
    kAffectAO

    Enable affect AO (decal only.

    kAffectAlbedo

    Enable affect Albedo (decal only).

    kAffectEmission

    Enable affect Emission (decal only.

    kAffectMetal

    Enable affect Metal (decal only.

    kAffectNormal

    Enable affect Normal (decal only.

    kAffectSmoothness

    Enable affect Smoothness (decal only.

    kAlphaCutoffEnabled

    Enable Alpha Cutoff.

    kAlphaToMask

    Obsolete.

    kBlendMode

    Blend Mode.

    kConservativeDepthOffsetEnable

    Enable Depth Offset.

    kDepthOffsetEnable

    Enable Depth Offset.

    kDistortionBlendMode

    Blend Mode for distortion.

    kDistortionEnable

    Enable distortion.

    kDistortionOnly

    Enable distortion only (for Unlit).

    kDoubleSidedEnable

    Enable double sided.

    kDoubleSidedGIMode

    Double sided GI mode.

    kDoubleSidedNormalMode

    Double sided normal mode.

    kEnableBlendModePreserveSpecularLighting

    Enable Preserve Specular Lighting.

    kEnableFogOnTransparent

    Enable Fog on Transparent Materials.

    kExcludeFromTUAndAA

    Exclude from temporal upsamplers and anti aliasing.

    kOpaqueCullMode

    Cull Mode for Opaque Materials.

    kRayTracing

    Is Raytracing supported.

    kReceivesSSR

    Receive SSR.

    kReceivesSSRTransparent

    Receive SSR for Transparent materials.

    kSupportDecals

    Receive Decals.

    kSurfaceType

    Surface Type.

    kTransparentBackfaceEnable

    Enable Back then Front rendering.

    kTransparentCullMode

    Cull Mode for Transparent Materials.

    kTransparentDepthPostpassEnable

    Enable Depth PostPass.

    kTransparentDepthPrepassEnable

    Enable Depth Prepass.

    kTransparentSortPriority

    Transparent material sorting priority.

    kTransparentWritingMotionVec

    Transparent Material Writes Motion Vectors.

    kTransparentZWrite

    Depth Write for Transparent Materials.

    kZTestModeDistortion

    Depth Test for distortion.

    kZTestTransparent

    Depth Test for Transparent Materials.

    kZWrite

    Depth Write.

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