Class HDMaterialProperties
Material property names used in HDRP Shaders.
Inherited Members
Namespace: UnityEngine .Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public static class HDMaterialProperties
Fields
Name | Description |
---|---|
k |
Enable affect AO (decal only. |
k |
Enable affect Albedo (decal only). |
k |
Enable affect Emission (decal only. |
k |
Enable affect Metal (decal only. |
k |
Enable affect Normal (decal only. |
k |
Enable affect Smoothness (decal only. |
k |
Enable Alpha Cutoff. |
k |
Obsolete. |
k |
Blend Mode. |
k |
Enable Depth Offset. |
k |
Enable Depth Offset. |
k |
Blend Mode for distortion. |
k |
Enable distortion. |
k |
Enable distortion only (for Unlit). |
k |
Enable double sided. |
k |
Double sided GI mode. |
k |
Double sided normal mode. |
k |
Enable Preserve Specular Lighting. |
k |
Enable Fog on Transparent Materials. |
k |
Exclude from temporal upsamplers and anti aliasing. |
k |
Cull Mode for Opaque Materials. |
k |
Is Raytracing supported. |
k |
Receive SSR. |
k |
Receive SSR for Transparent materials. |
k |
Receive Decals. |
k |
Surface Type. |
k |
Enable Back then Front rendering. |
k |
Cull Mode for Transparent Materials. |
k |
Enable Depth PostPass. |
k |
Enable Depth Prepass. |
k |
Transparent material sorting priority. |
k |
Transparent Material Writes Motion Vectors. |
k |
Depth Write for Transparent Materials. |
k |
Depth Test for distortion. |
k |
Depth Test for Transparent Materials. |
k |
Depth Write. |