Field overrideMode
Controls how the material on each renderer will be replaced. Material mode uses overrideMaterial. Shader mode uses overrideShader.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public DrawRenderersCustomPass.OverrideMaterialMode overrideMode
Returns
| Type | Description |
|---|---|
| DrawRenderersCustomPass.OverrideMaterialMode |