Class CloudLayer
Cloud Layer Volume Component. This component setups the Cloud Layer for rendering.
Implements
Inherited Members
Namespace: UnityEngine .Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[VolumeComponentMenu("Sky/Cloud Layer")]
[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
[CloudUniqueID(1)]
public class CloudLayer : CloudSettings, IApplyRevertPropertyContextMenuItemProvider
Fields
Name | Description |
---|---|
layer |
Layer A. |
layer |
Layer B. |
layers | Choose the number of cloud layers. |
opacity | Controls the global opacity of the cloud layer. |
resolution | Choose the resolution of the baked cloud texture. |
shadow |
Controls the opacity of the cloud shadows. |
shadow |
Choose the resolution of the texture for the cloud shadows. |
shadow |
Specifies the size of the projected shadows. |
shadow |
Controls the tint of the cloud shadows. |
upper |
Enable to cover only the upper part of the sky. |
Methods
Name | Description |
---|---|
Get |
Returns CloudLayerRenderer type. |
Get |
Returns the hash code of the CloudLayer parameters. |