Class ChromaticAberration
A volume component that holds settings for the Chromatic Aberration effect.
Inheritance
VolumeComponent
    
    ChromaticAberration
  Inherited Members
      VolumeComponent.active
    
    
      VolumeComponent.displayName
    
    
      VolumeComponent.parameters
    
    
    
    
      VolumeComponent.GetHashCode()
    
    
      VolumeComponent.AnyPropertiesIsOverridden()
    
    
      VolumeComponent.Release()
    
    
    
      VolumeComponent.GetSourceTerm()
    
    
    
    
      ScriptableObject.SetDirty()
    
    
    
    
      ScriptableObject.CreateInstance<T>()
    
    
    
    
    
    
    
    
    
      Object.Instantiate<T>(T)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    
    
      Object.Instantiate<T>(T, Transform)
    
    
    
    
    
    
    
    
    
    
    
    
    
      Object.DestroyObject(Object)
    
    
    
    
      Object.FindObjectsOfType<T>()
    
    
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
      Object.FindObjectOfType<T>()
    
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
  Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenu("Post-processing/Chromatic Aberration")]
[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
public sealed class ChromaticAberration : VolumeComponentWithQuality, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent
  Fields
| Name | Description | 
|---|---|
| intensity | Controls the strength of the chromatic aberration effect.  | 
      
| spectralLut | Specifies a Texture which HDRP uses to shift the hue of chromatic aberrations.  | 
      
Properties
| Name | Description | 
|---|---|
| maxSamples | Controls the maximum number of samples HDRP uses to render the effect. A lower sample number results in better performance.  | 
      
Methods
| Name | Description | 
|---|---|
| IsActive() | Tells if the effect needs to be rendered or not.  |