Class ChromaticAberration
A volume component that holds settings for the Chromatic Aberration effect.
Inheritance
VolumeComponent
ChromaticAberration
Inherited Members
VolumeComponent.active
VolumeComponent.displayName
VolumeComponent.parameters
VolumeComponent.GetHashCode()
VolumeComponent.AnyPropertiesIsOverridden()
VolumeComponent.Release()
VolumeComponent.GetSourceTerm()
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenu("Post-processing/Chromatic Aberration")]
[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
public sealed class ChromaticAberration : VolumeComponentWithQuality, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent
Fields
Name | Description |
---|---|
intensity | Controls the strength of the chromatic aberration effect. |
spectralLut | Specifies a Texture which HDRP uses to shift the hue of chromatic aberrations. |
Properties
Name | Description |
---|---|
maxSamples | Controls the maximum number of samples HDRP uses to render the effect. A lower sample number results in better performance. |
Methods
Name | Description |
---|---|
IsActive() | Tells if the effect needs to be rendered or not. |