Field spectralLut
Specifies a Texture which HDRP uses to shift the hue of chromatic aberrations.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Tooltip("Specifies a Texture which HDRP uses to shift the hue of chromatic aberrations.")]
public Texture2DParameter spectralLut
Returns
Type | Description |
---|---|
Texture2DParameter |