Struct CameraPositionSettings
Defines how the view matrix is provided to the camera.
Inherited Members
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
public struct CameraPositionSettings
Fields
| Name | Description |
|---|---|
| default | Default value. |
| mode | Which mode to use for computing the view matrix. |
| position | The world position of the camera during rendering. |
| rotation | The world rotation of the camera during rendering. |
| worldToCameraMatrix | The world to camera matrix to use. Important: This matrix must be in right-hand standard. Take care that Unity's transform system follow left-hand standard. |
Methods
| Name | Description |
|---|---|
| ComputeWorldToCameraMatrix() | Compute the worldToCameraMatrix to use during rendering. |
| GetUsedWorldToCameraMatrix() | Compute the world to camera matrix to use. |
| NewDefault() | Default value. |