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    Field worldToCameraMatrix

    The world to camera matrix to use.

    Important: This matrix must be in right-hand standard. Take care that Unity's transform system follow left-hand standard.

    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    public Matrix4x4 worldToCameraMatrix
    Returns
    Type Description
    Matrix4x4
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