Field worldToCameraMatrix
The world to camera matrix to use.
Important: This matrix must be in right-hand standard. Take care that Unity's transform system follow left-hand standard.
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
public Matrix4x4 worldToCameraMatrix
Returns
Type | Description |
---|---|
Matrix4x4 |