Class WaterRendering.WaterGridResolutionParameter
A UnityEngine.Rendering.VolumeParameter that holds a WaterRendering.WaterGridResolution value.
Inheritance
VolumeParameter
WaterRendering.WaterGridResolutionParameter
Inherited Members
VolumeParameter<WaterRendering.WaterGridResolution>.value
VolumeParameter<WaterRendering.WaterGridResolution>.Override(WaterRendering.WaterGridResolution)
VolumeParameter<WaterRendering.WaterGridResolution>.SetValue(VolumeParameter)
VolumeParameter<WaterRendering.WaterGridResolution>.GetHashCode()
VolumeParameter<WaterRendering.WaterGridResolution>.ToString()
VolumeParameter<WaterRendering.WaterGridResolution>.Equals(VolumeParameter<WaterRendering.WaterGridResolution>)
VolumeParameter<WaterRendering.WaterGridResolution>.Clone()
VolumeParameter.k_DebuggerDisplay
VolumeParameter.overrideState
VolumeParameter.GetValue<T>()
VolumeParameter.Release()
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
public sealed class WaterRendering.WaterGridResolutionParameter : VolumeParameter<WaterRendering.WaterGridResolution>, ICloneable, IEquatable<VolumeParameter<WaterRendering.WaterGridResolution>>
Constructors
WaterGridResolutionParameter(WaterGridResolution, bool)
Creates a new WaterRendering.WaterGridResolutionParameter instance.
Declaration
public WaterGridResolutionParameter(WaterRendering.WaterGridResolution value, bool overrideState = false)
Parameters
Type | Name | Description |
---|---|---|
WaterRendering.WaterGridResolution | value | The initial value to store in the parameter. |
bool | overrideState | The initial override state for the parameter. |