Class RayTracingModeParameter
A UnityEngine.Rendering.VolumeParameter that holds a RayTracingMode value.
Inherited Members
VolumeParameter<RayTracingMode>.value
VolumeParameter<RayTracingMode>.Override(RayTracingMode)
VolumeParameter<RayTracingMode>.SetValue(VolumeParameter)
VolumeParameter<RayTracingMode>.GetHashCode()
VolumeParameter<RayTracingMode>.ToString()
VolumeParameter<RayTracingMode>.Equals(VolumeParameter<RayTracingMode>)
VolumeParameter<RayTracingMode>.Clone()
VolumeParameter.k_DebuggerDisplay
VolumeParameter.overrideState
VolumeParameter.GetValue<T>()
VolumeParameter.Release()
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
public sealed class RayTracingModeParameter : VolumeParameter<RayTracingMode>, ICloneable, IEquatable<VolumeParameter<RayTracingMode>>
Constructors
RayTracingModeParameter(RayTracingMode, bool)
Creates a new RayTracingModeParameter instance.
Declaration
public RayTracingModeParameter(RayTracingMode value, bool overrideState = false)
Parameters
Type | Name | Description |
---|---|---|
RayTracingMode | value | The initial value to store in the parameter. |
bool | overrideState | The initial override state for the parameter. |