Class LocalVolumetricFog
Local Volumetric Fog class.
Implements
Inherited Members
Component.GetComponentIndex()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Scene)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[ExecuteAlways]
[AddComponentMenu("Rendering/Local Volumetric Fog")]
public class LocalVolumetricFog : MonoBehaviour, IVersionable<LocalVolumetricFog.Version>
Fields
OnTextureUpdated
Action shich should be performed after updating the texture.
Declaration
public Action OnTextureUpdated
Field Value
Type | Description |
---|---|
Action |
parameters
Local Volumetric Fog parameters.
Declaration
public LocalVolumetricFogArtistParameters parameters
Field Value
Type | Description |
---|---|
LocalVolumetricFogArtistParameters |