Class FallbackHDRTonemapParameter
A UnityEngine.Rendering.VolumeParameter that holds a FallbackHDRTonemap value.
Inherited Members
VolumeParameter<FallbackHDRTonemap>.value
VolumeParameter<FallbackHDRTonemap>.Override(FallbackHDRTonemap)
VolumeParameter<FallbackHDRTonemap>.SetValue(VolumeParameter)
VolumeParameter<FallbackHDRTonemap>.GetHashCode()
VolumeParameter<FallbackHDRTonemap>.ToString()
VolumeParameter<FallbackHDRTonemap>.Equals(VolumeParameter<FallbackHDRTonemap>)
VolumeParameter<FallbackHDRTonemap>.Clone()
VolumeParameter.k_DebuggerDisplay
VolumeParameter.overrideState
VolumeParameter.GetValue<T>()
VolumeParameter.Release()
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
public sealed class FallbackHDRTonemapParameter : VolumeParameter<FallbackHDRTonemap>, ICloneable, IEquatable<VolumeParameter<FallbackHDRTonemap>>
Constructors
FallbackHDRTonemapParameter(FallbackHDRTonemap, bool)
Creates a new FallbackHDRTonemapParameter instance.
Declaration
public FallbackHDRTonemapParameter(FallbackHDRTonemap value, bool overrideState = false)
Parameters
Type | Name | Description |
---|---|---|
FallbackHDRTonemap | value | The initial value to store in the parameter. |
bool | overrideState | The initial override state for the parameter. |