Class BloomResolutionParameter
A UnityEngine.Rendering.VolumeParameter that holds a BloomResolution value.
Inherited Members
VolumeParameter<BloomResolution>.value
VolumeParameter<BloomResolution>.Override(BloomResolution)
VolumeParameter<BloomResolution>.SetValue(VolumeParameter)
VolumeParameter<BloomResolution>.GetHashCode()
VolumeParameter<BloomResolution>.ToString()
VolumeParameter<BloomResolution>.Equals(VolumeParameter<BloomResolution>)
VolumeParameter<BloomResolution>.Clone()
VolumeParameter.k_DebuggerDisplay
VolumeParameter.overrideState
VolumeParameter.GetValue<T>()
VolumeParameter.Release()
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
public sealed class BloomResolutionParameter : VolumeParameter<BloomResolution>, ICloneable, IEquatable<VolumeParameter<BloomResolution>>
Constructors
BloomResolutionParameter(BloomResolution, bool)
Creates a new BloomResolutionParameter instance.
Declaration
public BloomResolutionParameter(BloomResolution value, bool overrideState = false)
Parameters
Type | Name | Description |
---|---|---|
BloomResolution | value | The initial value to store in the parameter. |
bool | overrideState | The initial override state for the parameter. |