docs.unity3d.com
    Show / Hide Table of Contents

    Class DecalProjector

    Decal Projector component.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    DecalProjector
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, Boolean)
    Component.GetComponentInParent(Type)
    UnityEngine.Component.GetComponentInParent<T>(System.Boolean)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEngine.Rendering.HighDefinition
    Syntax
    [ExecuteAlways]
    [AddComponentMenu("Rendering/HDRP Decal Projector")]
    public class DecalProjector : MonoBehaviour, IVersionable<DecalProjector.Version>

    Properties

    affectsTransparency

    Change the transparency. It is only compatible when using HDRP/Decal shader.

    Declaration
    public bool affectsTransparency { get; set; }
    Property Value
    Type Description
    Boolean

    decalLayerMask

    The layer of the decal.

    Declaration
    public DecalLayerEnum decalLayerMask { get; set; }
    Property Value
    Type Description
    DecalLayerEnum

    drawDistance

    Distance from camera at which the Decal is not rendered anymore.

    Declaration
    public float drawDistance { get; set; }
    Property Value
    Type Description
    Single

    endAngleFade

    Angle between decal backward orientation and vertex normal of receiving surface at which the Decal end to fade off.

    Declaration
    public float endAngleFade { get; set; }
    Property Value
    Type Description
    Single

    fadeFactor

    Controls the transparency of the decal.

    Declaration
    public float fadeFactor { get; set; }
    Property Value
    Type Description
    Single

    fadeScale

    Percent of the distance from the camera at which this Decal start to fade off.

    Declaration
    public float fadeScale { get; set; }
    Property Value
    Type Description
    Single

    material

    The material used by the decal. It should be of type HDRP/Decal if you want to have transparency.

    Declaration
    public Material material { get; set; }
    Property Value
    Type Description
    Material

    pivot

    Change the pivot position. It is an offset between the center of the projection and the transform position.

    Declaration
    public Vector3 pivot { get; set; }
    Property Value
    Type Description
    Vector3

    scaleMode

    The scaling mode to apply to decals that use this Decal Projector.

    Declaration
    public DecalScaleMode scaleMode { get; set; }
    Property Value
    Type Description
    DecalScaleMode

    size

    The size of the projection volume. See also ResizeAroundPivot(Vector3) to rescale relatively to the pivot position.

    Declaration
    public Vector3 size { get; set; }
    Property Value
    Type Description
    Vector3

    startAngleFade

    Angle between decal backward orientation and vertex normal of receiving surface at which the Decal start to fade off.

    Declaration
    public float startAngleFade { get; set; }
    Property Value
    Type Description
    Single

    uvBias

    Offset of the UV of the projected texture.

    Declaration
    public Vector2 uvBias { get; set; }
    Property Value
    Type Description
    Vector2

    uvScale

    Tilling of the UV of the projected texture.

    Declaration
    public Vector2 uvScale { get; set; }
    Property Value
    Type Description
    Vector2

    Methods

    IsValid()

    Check if the material is set and if it is different than the default one

    Declaration
    public bool IsValid()
    Returns
    Type Description
    Boolean

    True: the material is set and is not the default one

    ResizeAroundPivot(Vector3)

    Update the pivot to resize centered on the pivot position.

    Declaration
    public void ResizeAroundPivot(Vector3 newSize)
    Parameters
    Type Name Description
    Vector3 newSize

    The new size.

    Events

    OnMaterialChange

    Event called each time the used material change.

    Declaration
    public event Action OnMaterialChange
    Event Type
    Type Description
    Action

    Explicit Interface Implementations

    IVersionable<DecalProjector.Version>.version

    Declaration
    DecalProjector.Version IVersionable<DecalProjector.Version>.version { get; set; }
    Returns
    Type Description
    UnityEngine.Rendering.HighDefinition.DecalProjector.Version
    Implements
    IVersionable<TVersion>.version
    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023