Struct ProbeSettings.Frustum
Describe how frustum is handled when rendering probe.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[Serializable]
public struct Frustum
Fields
automaticScale
The automatic value of the FOV is multiplied by this factor at the end.
Declaration
[Min(0F)]
public float automaticScale
Field Value
Type | Description |
---|---|
Single |
default
Obsolete
Declaration
[Obsolete("Since 2019.3, use Frustum.NewDefault() instead.")]
public static readonly ProbeSettings.Frustum default
Field Value
Type | Description |
---|---|
ProbeSettings.Frustum |
fieldOfViewMode
Mode to use when computing the field of view.
For planar reflection probes: this value is used. For reflection probes: this value is ignored, FOV will be 90°.
Declaration
public ProbeSettings.Frustum.FOVMode fieldOfViewMode
Field Value
Type | Description |
---|---|
ProbeSettings.Frustum.FOVMode |
fixedValue
Value to use when FOV is fixed.
Declaration
[Range(0F, 179F)]
public float fixedValue
Field Value
Type | Description |
---|---|
Single |
viewerScale
The viewer's FOV is multiplied by this factor at the end.
Declaration
[Min(0F)]
public float viewerScale
Field Value
Type | Description |
---|---|
Single |
Methods
NewDefault()
Default value.
Declaration
public static ProbeSettings.Frustum NewDefault()
Returns
Type | Description |
---|---|
ProbeSettings.Frustum | The default value. |