Class ChromaticAberration
A volume component that holds settings for the Chromatic Aberration effect.
Inherited Members
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[Serializable]
[VolumeComponentMenuForRenderPipeline("Post-processing/Chromatic Aberration", new Type[]{typeof(HDRenderPipeline)})]
public sealed class ChromaticAberration : VolumeComponentWithQuality, IPostProcessComponent
Fields
intensity
Controls the strength of the chromatic aberration effect.
Declaration
[Tooltip("Use the slider to set the strength of the Chromatic Aberration effect.")]
public ClampedFloatParameter intensity
Field Value
Type | Description |
---|---|
ClampedFloatParameter |
spectralLut
Specifies a Texture which HDRP uses to shift the hue of chromatic aberrations.
Declaration
[Tooltip("Specifies a Texture which HDRP uses to shift the hue of chromatic aberrations.")]
public Texture2DParameter spectralLut
Field Value
Type | Description |
---|---|
Texture2DParameter |
Properties
maxSamples
Controls the maximum number of samples HDRP uses to render the effect. A lower sample number results in better performance.
Declaration
public int maxSamples { get; set; }
Property Value
Type | Description |
---|---|
Int32 |
Methods
IsActive()
Tells if the effect needs to be rendered or not.
Declaration
public bool IsActive()
Returns
Type | Description |
---|---|
Boolean |
|