Class ClampedFloatParameter
A VolumeParameter that holds a float value clamped between a minimum and a
maximum value.
Inherited Members
Namespace: UnityEngine.Rendering
Syntax
[Serializable]
public class ClampedFloatParameter : FloatParameter, IEquatable<VolumeParameter<float>>
Constructors
ClampedFloatParameter(Single, Single, Single, Boolean)
Creates a new ClampedFloatParameter instance.
Declaration
public ClampedFloatParameter(float value, float min, float max, bool overrideState = false)
Parameters
| Type | Name | Description | 
|---|---|---|
| Single | value | The initial value to store in the parameter.  | 
| Single | min | The minimum value to clamp the parameter to  | 
| Single | max | The maximum value to clamp the parameter to.  | 
| Boolean | overrideState | The initial override state for the parameter.  | 
Fields
max
The maximum value to clamp this parameter to.
Declaration
[NonSerialized]
public float max
Field Value
| Type | Description | 
|---|---|
| Single | 
min
The minimum value to clamp this parameter to.
Declaration
[NonSerialized]
public float min
Field Value
| Type | Description | 
|---|---|
| Single | 
Properties
value
The value that this parameter stores.
Declaration
public override float value { get; set; }
Property Value
| Type | Description | 
|---|---|
| Single | 
Overrides
UnityEngine.Rendering.VolumeParameter<System.Single>.value
Remarks
You can override this property to define custom behaviors when the value is changed.