Class MicroShadowing
A volume component that holds settings for the Micro Shadows effect.
Inheritance
VolumeComponent
MicroShadowing
Inherited Members
VolumeComponent.active
VolumeComponent.displayName
VolumeComponent.parameters
VolumeComponent.OnEnable()
VolumeComponent.OnDisable()
VolumeComponent.GetHashCode()
VolumeComponent.OnDestroy()
VolumeComponent.Release()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenuForRenderPipeline("Shadowing/Micro Shadows", new Type[] { typeof(HDRenderPipeline) })]
public class MicroShadowing : VolumeComponent
Fields
enable
When enabled, HDRP processes Micro Shadows for this Volume.
Declaration
[Tooltip("Enables micro shadows for directional lights.")]
public BoolParameter enable
Field Value
Type |
Description |
BoolParameter |
|
opacity
Controls the opacity of the micro shadows.
Declaration
[Tooltip("Controls the opacity of the micro shadows.")]
public ClampedFloatParameter opacity
Field Value
Type |
Description |
ClampedFloatParameter |
|
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