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    Class BoolParameter

    A VolumeParameter that holds a bool value.

    Inheritance
    object
    VolumeParameter
    VolumeParameter<bool>
    BoolParameter
    Implements
    IEquatable<VolumeParameter<bool>>
    Inherited Members
    VolumeParameter<bool>.m_Value
    VolumeParameter<bool>.value
    VolumeParameter<bool>.Interp(bool, bool, float)
    VolumeParameter<bool>.Override(bool)
    VolumeParameter<bool>.SetValue(VolumeParameter)
    VolumeParameter<bool>.GetHashCode()
    VolumeParameter<bool>.ToString()
    VolumeParameter<bool>.Equals(VolumeParameter<bool>)
    VolumeParameter<bool>.Equals(object)
    VolumeParameter.k_DebuggerDisplay
    VolumeParameter.m_OverrideState
    VolumeParameter.overrideState
    VolumeParameter.GetValue<T>()
    VolumeParameter.OnEnable()
    VolumeParameter.OnDisable()
    VolumeParameter.IsObjectParameter(Type)
    VolumeParameter.Release()
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    [Serializable]
    public class BoolParameter : VolumeParameter<bool>, IEquatable<VolumeParameter<bool>>

    Constructors

    BoolParameter(bool, bool)

    Creates a new BoolParameter instance.

    Declaration
    public BoolParameter(bool value, bool overrideState = false)
    Parameters
    Type Name Description
    bool value

    The initial value to store in the parameter

    bool overrideState

    The initial override state for the parameter

    Implements

    IEquatable<T>

    Extension Methods

    ReflectionUtils.GetField(object, string)
    ReflectionUtils.GetFields(object)
    ReflectionUtils.Invoke(object, string, params object[])
    ReflectionUtils.SetField(object, string, object)
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