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    Class LiftGammaGain

    A volume component that holds settings for the Lift, Gamma, Gain effect.

    Inheritance
    object
    Object
    ScriptableObject
    VolumeComponent
    LiftGammaGain
    Implements
    IPostProcessComponent
    Inherited Members
    VolumeComponent.active
    VolumeComponent.Override(VolumeComponent, float)
    VolumeComponent.SetAllOverridesTo(bool)
    VolumeComponent.GetHashCode()
    VolumeComponent.Release()
    VolumeComponent.displayName
    VolumeComponent.parameters
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
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    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
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    Object.FindAnyObjectByType<T>()
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    Object.FindAnyObjectByType<T>(FindObjectsInactive)
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    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [Serializable]
    [VolumeComponentMenuForRenderPipeline("Post-processing/Lift, Gamma, Gain", new Type[] { typeof(HDRenderPipeline) })]
    public sealed class LiftGammaGain : VolumeComponent, IPostProcessComponent

    Fields

    gain

    Controls the highlights of the render.

    Declaration
    [Tooltip("Use this to increase and apply a hue to the signal and make highlights brighter.")]
    public Vector4Parameter gain
    Field Value
    Type Description
    Vector4Parameter

    gamma

    Controls the mid-range tones of the render with a power function.

    Declaration
    [Tooltip("Use this to control and apply a hue to the mid-range tones with a power function.")]
    public Vector4Parameter gamma
    Field Value
    Type Description
    Vector4Parameter

    lift

    Controls the dark tones of the render.

    Declaration
    [Tooltip("Use this to control and apply a hue to the dark tones. This has a more exaggerated effect on shadows.")]
    public Vector4Parameter lift
    Field Value
    Type Description
    Vector4Parameter

    Methods

    IsActive()

    Tells if the effect needs to be rendered or not.

    Declaration
    public bool IsActive()
    Returns
    Type Description
    bool

    true if the effect should be rendered, false otherwise.

    Implements

    IPostProcessComponent
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