Class SkySettings
Base class for custom Sky Settings.
Inherited Members
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
public abstract class SkySettings : VolumeComponent
Fields
desiredLuxValue
Absolute intensity (in lux) of the sky.
Declaration
[Tooltip("Sets the absolute intensity (in Lux) of the current HDR texture set in HDRI Sky. Functions as a Lux intensity multiplier for the sky.")]
public FloatParameter desiredLuxValue
Field Value
Type | Description |
---|---|
UnityEngine.Rendering.FloatParameter |
exposure
Exposure of the sky.
Declaration
[Tooltip("Sets the exposure of the sky in EV.")]
public FloatParameter exposure
Field Value
Type | Description |
---|---|
UnityEngine.Rendering.FloatParameter |
includeSunInBaking
True if the sun disk should be included in the baking information (where available).
Declaration
[Tooltip("When enabled, HDRP uses the Sun Disk in baked lighting.")]
public BoolParameter includeSunInBaking
Field Value
Type | Description |
---|---|
UnityEngine.Rendering.BoolParameter |
multiplier
Intensity Multipler of the sky.
Declaration
[Tooltip("Sets the intensity multiplier for the sky.")]
public MinFloatParameter multiplier
Field Value
Type | Description |
---|---|
UnityEngine.Rendering.MinFloatParameter |
rotation
Rotation of the sky.
Declaration
[Tooltip("Sets the rotation of the sky.")]
public ClampedFloatParameter rotation
Field Value
Type | Description |
---|---|
UnityEngine.Rendering.ClampedFloatParameter |
skyIntensityMode
Intensity mode of the sky.
Declaration
[Tooltip("Specifies the intensity mode HDRP uses for the sky.")]
public SkyIntensityParameter skyIntensityMode
Field Value
Type | Description |
---|---|
SkyIntensityParameter |
updateMode
Update mode of the sky.
Declaration
[Tooltip("Specifies when HDRP updates the environment lighting. When set to OnDemand, use HDRenderPipeline.RequestSkyEnvironmentUpdate() to request an update.")]
public EnvUpdateParameter updateMode
Field Value
Type | Description |
---|---|
EnvUpdateParameter |
updatePeriod
In case of real-time update mode, time between updates. 0 means every frame.
Declaration
[Tooltip("Sets the period, in seconds, at which HDRP updates the environment ligting (0 means HDRP updates it every frame).")]
public MinFloatParameter updatePeriod
Field Value
Type | Description |
---|---|
UnityEngine.Rendering.MinFloatParameter |
upperHemisphereLuxColor
Informative helper that displays Show the color of Shadow.
Declaration
[Tooltip("Informative helper that displays Show the color of Shadow.")]
public Vector3Parameter upperHemisphereLuxColor
Field Value
Type | Description |
---|---|
UnityEngine.Rendering.Vector3Parameter |
upperHemisphereLuxValue
Informative helper that displays the relative intensity (in Lux) for the current HDR texture set in HDRI Sky.
Declaration
[Tooltip("Informative helper that displays the relative intensity (in Lux) for the current HDR texture set in HDRI Sky.")]
public MinFloatParameter upperHemisphereLuxValue
Field Value
Type | Description |
---|---|
UnityEngine.Rendering.MinFloatParameter |
Methods
GetHashCode()
Returns the hash code of the sky parameters. When used with PBR Sky please use the GetHashCode variant that takes a camera as parameter.
Declaration
public override int GetHashCode()
Returns
Type | Description |
---|---|
Int32 | The hash code of the sky parameters. |
Overrides
GetHashCode(Camera)
Returns the hash code of the sky parameters.
Declaration
public virtual int GetHashCode(Camera camera)
Parameters
Type | Name | Description |
---|---|---|
Camera | camera | The camera we want to use to compute the hash of the sky. |
Returns
Type | Description |
---|---|
Int32 | The hash code of the sky parameters. |
GetIntensityFromSettings()
Returns the sky intensity as determined by this SkySetting.
Declaration
public float GetIntensityFromSettings()
Returns
Type | Description |
---|---|
Single | The sky intensity. |
GetSkyRendererType()
Returns the class type of the SkyRenderer associated with this Sky Settings.
Declaration
public abstract Type GetSkyRendererType()
Returns
Type | Description |
---|---|
Type | The class type of the SkyRenderer associated with this Sky Settings. |
GetUniqueID(Type)
Returns the sky type unique ID. Use this to override the skyType in the Visual Environment volume component.
Declaration
public static int GetUniqueID(Type type)
Parameters
Type | Name | Description |
---|---|---|
Type | type | Type of the sky. |
Returns
Type | Description |
---|---|
Int32 | The unique ID for the requested sky type. |
GetUniqueID<T>()
Returns the sky type unique ID. Use this to override the skyType in the Visual Environment volume component.
Declaration
public static int GetUniqueID<T>()
Returns
Type | Description |
---|---|
Int32 | The unique ID for the requested sky type. |
Type Parameters
Name | Description |
---|---|
T | Type of the sky. |
SignificantlyDivergesFrom(SkySettings)
Determines if the SkySettings is significantly divergent from another. This is going to be used to determine whether to reset completely the ambient probe instead of using previous one when waiting for current data upon changes. Override this to have a per-sky specific heuristic.
Declaration
public virtual bool SignificantlyDivergesFrom(SkySettings otherSettings)
Parameters
Type | Name | Description |
---|---|---|
SkySettings | otherSettings | The settings to compare with. |
Returns
Type | Description |
---|---|
Boolean | Whether the settings are deemed very different. |