Class LensDistortion
A volume component that holds settings for the Lens Distortion effect.
Inherited Members
UnityEngine.Rendering.VolumeComponent.active
UnityEngine.Rendering.VolumeComponent.OnEnable()
UnityEngine.Rendering.VolumeComponent.OnDisable()
UnityEngine.Rendering.VolumeComponent.Override(UnityEngine.Rendering.VolumeComponent, System.Single)
UnityEngine.Rendering.VolumeComponent.SetAllOverridesTo(System.Boolean)
UnityEngine.Rendering.VolumeComponent.GetHashCode()
UnityEngine.Rendering.VolumeComponent.OnDestroy()
UnityEngine.Rendering.VolumeComponent.Release()
UnityEngine.Rendering.VolumeComponent.displayName
UnityEngine.Rendering.VolumeComponent.parameters
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[Serializable]
[VolumeComponentMenuForRenderPipeline("Post-processing/Lens Distortion", new Type[]{typeof(HDRenderPipeline)})]
public sealed class LensDistortion : VolumeComponent, IPostProcessComponent
Fields
center
Sets the center point for the distortion.
Declaration
[Tooltip("Distortion center point. 0.5,0.5 is center of the screen.")]
public Vector2Parameter center
Field Value
Type | Description |
---|---|
UnityEngine.Rendering.Vector2Parameter |
intensity
Controls the overall strength of the distortion effect.
Declaration
[Tooltip("Controls the overall strength of the distortion effect.")]
public ClampedFloatParameter intensity
Field Value
Type | Description |
---|---|
UnityEngine.Rendering.ClampedFloatParameter |
scale
Controls global screen scaling for the distortion effect. Use this to hide the screen borders when using a high intensity.
Declaration
[Tooltip("Controls global screen scaling for the distortion effect. Use this to hide the screen borders when using a high \"Intensity\".")]
public ClampedFloatParameter scale
Field Value
Type | Description |
---|---|
UnityEngine.Rendering.ClampedFloatParameter |
xMultiplier
Controls the distortion intensity on the x-axis. Acts as a multiplier.
Declaration
[Tooltip("Controls the distortion intensity on the x-axis. Acts as a multiplier.")]
public ClampedFloatParameter xMultiplier
Field Value
Type | Description |
---|---|
UnityEngine.Rendering.ClampedFloatParameter |
yMultiplier
Controls the distortion intensity on the x-axis. Acts as a multiplier.
Declaration
[Tooltip("Controls the distortion intensity on the x-axis. Acts as a multiplier.")]
public ClampedFloatParameter yMultiplier
Field Value
Type | Description |
---|---|
UnityEngine.Rendering.ClampedFloatParameter |
Methods
IsActive()
Tells if the effect needs to be rendered or not.
Declaration
public bool IsActive()
Returns
Type | Description |
---|---|
Boolean |
|