Struct Frustum
Syntax
Fields
corners
Declaration
Field Value
planes
Frustum planes.
In order: left, right, top, bottom, near, far.
Declaration
Field Value
Methods
Create(ref Frustum, Matrix4x4, Vector3, Vector3, Single, Single)
Creates a frustum.
Note: when using a camera-relative matrix, the frustum will be camera-relative.
Declaration
public static void Create(ref Frustum frustum, Matrix4x4 viewProjMatrix, Vector3 viewPos, Vector3 viewDir, float nearClipPlane, float farClipPlane)
Parameters
Type |
Name |
Description |
Frustum |
frustum |
Inout frustum.
|
Matrix4x4 |
viewProjMatrix |
View projection matrix from which to build the frustum.
|
Vector3 |
viewPos |
View position of the frustum.
|
Vector3 |
viewDir |
Direction of the frustum.
|
Single |
nearClipPlane |
Near clip plane of the frustum.
|
Single |
farClipPlane |
Far clip plane of the frustum.
|
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