Class FilmGrain
A volume component that holds settings for the Film Grain effect.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
public sealed class FilmGrain : VolumeComponent, IPostProcessComponent
Fields
intensity
Controls the strength of the film grain effect.
Declaration
public ClampedFloatParameter intensity
Field Value
Type | Description |
---|---|
ClampedFloatParameter |
response
Controls the noisiness response curve. The higher you set this value, the less noise there is in brighter areas.
Declaration
public ClampedFloatParameter response
Field Value
Type | Description |
---|---|
ClampedFloatParameter |
texture
Specifies a tileable Texture to use for the grain. The neutral value for this Texture is 0.5 which means that HDRP does not apply grain at this value.
Declaration
public NoInterpTextureParameter texture
Field Value
Type | Description |
---|---|
NoInterpTextureParameter |
type
Declaration
public FilmGrainLookupParameter type
Field Value
Type | Description |
---|---|
FilmGrainLookupParameter |
See Also
Methods
IsActive()
Tells if the effect needs to be rendered or not.
Declaration
public bool IsActive()
Returns
Type | Description |
---|---|
Boolean |
|