Class LensDistortion
A volume component that holds settings for the Lens Distortion effect.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
public sealed class LensDistortion : VolumeComponent, IPostProcessComponent
Fields
center
Sets the center point for the distortion.
Declaration
public Vector2Parameter center
Field Value
Type | Description |
---|---|
Vector2Parameter |
intensity
Controls the overall strength of the distortion effect.
Declaration
public ClampedFloatParameter intensity
Field Value
Type | Description |
---|---|
ClampedFloatParameter |
scale
Controls global screen scaling for the distortion effect. Use this to hide the screen borders when using a high intensity.
Declaration
public ClampedFloatParameter scale
Field Value
Type | Description |
---|---|
ClampedFloatParameter |
xMultiplier
Controls the distortion intensity on the x-axis. Acts as a multiplier.
Declaration
public ClampedFloatParameter xMultiplier
Field Value
Type | Description |
---|---|
ClampedFloatParameter |
yMultiplier
Controls the distortion intensity on the x-axis. Acts as a multiplier.
Declaration
public ClampedFloatParameter yMultiplier
Field Value
Type | Description |
---|---|
ClampedFloatParameter |
Methods
IsActive()
Tells if the effect needs to be rendered or not.
Declaration
public bool IsActive()
Returns
Type | Description |
---|---|
Boolean |
|