- UnityEditor.Rendering.HighDefinition
- UnityEngine.Rendering
-
UnityEngine.Rendering.HighDefinition
- AdaptationMode
- AdaptationModeParameter
- AmbientOcclusion
- AOVBuffers
- AOVRequest
- AOVRequestBufferAllocator
- AOVRequestBuilder
- AOVRequestCustomPassBufferAllocator
- AOVRequestData
- AOVRequestDataCollection
- AreaLightShape
- BackplateType
- BackplateTypeParameter
- Bloom
- BloomResolution
- BloomResolutionParameter
- BlueNoise
- BoolScalableSetting
- BoolScalableSettingValue
- BuiltinSkyParameters
- CameraClampMode
- CameraClampModeParameter
- CameraPositionSettings
- CameraPositionSettings.Mode
- CameraSettings
- CameraSettings.BufferClearing
- CameraSettings.Culling
- CameraSettings.Frustum
- CameraSettings.Frustum.Mode
- CameraSettings.Volumes
- CameraSettingsFields
- CameraSettingsOverride
- CameraSettingsUtilities
- CascadeEndBorderParameter
- CascadePartitionSplitParameter
- ChannelMixer
- ChromaticAberration
- ClusterDebugMode
- ColorAdjustments
- ColorCurves
- ColorPickerDebugMode
- ColorPickerDebugSettings
- ComponentUtility
- ContactShadows
- CookieAtlasGraphicsFormat
- CookieAtlasResolution
- CookieMode
- CubeCookieResolution
- CubeReflectionResolution
- CustomPass
- CustomPass.RenderQueueType
- CustomPass.TargetBuffer
- CustomPassAOVBuffers
- CustomPassAOVBuffers.OutputType
- CustomPassContext
- CustomPassInjectionPoint
- CustomPassUtils
- CustomPassUtils.DisableSinglePassRendering
- CustomPassVolume
- CustomPostProcessInjectionPoint
- CustomPostProcessVolumeComponent
- DebugDisplaySettings
- DebugDisplaySettings.DebugData
- DebugFullScreen
- DebugLightFilterMode
- DebugLightingMode
- DebugLightLayersMask
- DebugMipMapMode
- DebugMipMapModeTerrainTexture
- DebugOverlay
- DecalLayerEnum
- DecalProjector
- DecalsDebugSettings
- DensityVolume
- DensityVolumeArtistParameters
- DepthOfField
- DepthOfFieldMode
- DepthOfFieldModeParameter
- DepthOfFieldResolution
- DepthOfFieldResolutionParameter
- DrawRenderersCustomPass
- DrawRenderersCustomPass.ShaderPass
- EnvironmentUpdateMode
- EnvUpdateParameter
- Exposure
- ExposureDebugMode
- ExposureMode
- ExposureModeParameter
- FalseColorDebugSettings
- FilmGrain
- FilmGrainLookup
- FilmGrainLookupParameter
- FloatScalableSetting
- FloatScalableSettingValue
- Fog
- FogColorMode
- FogColorParameter
- FogControl
- FogControlParameter
- FogDenoisingMode
- FogDenoisingModeParameter
- FramePassCallback
- FramePassCallbackEx
- FrameSettings
- FrameSettingsField
- FrameSettingsOverrideMask
- FrameSettingsRenderType
- Frustum
- FullScreenCustomPass
- FullScreenDebugMode
- GameObjectExtension
- GlobalDecalSettings
- GlobalIllumination
- GlobalLightingQualitySettings
- GlobalLightLoopSettings
- GlobalLowResolutionTransparencySettings
- GlobalPostProcessingQualitySettings
- GlobalPostProcessSettings
- GradientSky
- GradingLutFormat
- HDAdditionalCameraData
- HDAdditionalCameraData.AntialiasingMode
- HDAdditionalCameraData.BufferAccess
- HDAdditionalCameraData.BufferAccessType
- HDAdditionalCameraData.ClearColorMode
- HDAdditionalCameraData.FlipYMode
- HDAdditionalCameraData.NonObliqueProjectionGetter
- HDAdditionalCameraData.RequestAccessDelegate
- HDAdditionalCameraData.SMAAQualityLevel
- HDAdditionalCameraData.TAAQualityLevel
- HDAdditionalCameraData.Version
- HDAdditionalLightData
- HDAdditionalReflectionData
- HDAdditionalReflectionDataExtensions
- HDCachedShadowManager
- HDCamera
- HDCamera.ViewConstants
- HDCameraFrameHistoryType
- HDLightType
- HDLightTypeAndShape
- HDLightTypeExtension
- HDPhysicalCamera
- HDProbe
- HDProbe.RenderData
- HDProbe.Version
- HDRenderPipeline
- HDRenderPipelineAsset
- HDRenderUtilities
- HDRISky
- HDShaderPassNames
- HDShadowFilteringQuality
- HDShadowInitParameters
- HDShadowInitParameters.HDShadowAtlasInitParams
- HDShadowSettings
- HDUtils
- IndirectLightingController
- IndirectLightingController.LightLayerEnumParameter
- InfluenceShape
- InfluenceVolume
- IntScalableSetting
- IntScalableSettingValue
- IPostProcessComponent
- IVersionable<TVersion>
- LensDistortion
- LiftGammaGain
- LightCluster
- LightingDebugSettings
- LightingProperty
- LightLayerEnum
- LightUnit
- LightVolumeDebug
- LitShaderMode
- LODBiasMode
- LowResTransparentUpsample
- LuminanceSource
- LuminanceSourceParameter
- MaterialDebugSettings
- MaximumLODLevelMode
- MeteringMode
- MeteringModeParameter
- MicroShadowing
- MigrationDescription<TVersion, TTarget>
- MigrationStep<TVersion, TTarget>
- MipMapDebugSettings
- MotionBlur
- PaniniProjection
- PathTracing
- PhysicallyBasedSky
- PhysicallyBasedSky.Version
- PhysicallyBasedSkyModel
- PhysicallyBasedSkyModelParameter
- PlanarReflectionAtlasResolution
- PlanarReflectionProbe
- PostProcessBufferFormat
- ProbeCapturePositionSettings
- ProbeSettings
- ProbeSettings.Frustum
- ProbeSettings.Frustum.FOVMode
- ProbeSettings.Lighting
- ProbeSettings.Mode
- ProbeSettings.PlanarReflectionAtlasResolutionScalableSettingValue
- ProbeSettings.ProbeType
- ProbeSettings.ProxySettings
- ProbeSettings.RealtimeMode
- ProbeSettingsFields
- ProbeSettingsUtilities
- ProceduralSky
- ProxyShape
- ProxyVolume
- RayCountValues
- RayTracingMode
- RayTracingModeParameter
- RayTracingSettings
- RecursiveRendering
- ReflectionAndPlanarProbeFormat
- ReflectionProxyVolumeComponent
- RenderOutputProperties
- RenderPipelineSettings
- RenderPipelineSettings.ColorBufferFormat
- RenderPipelineSettings.CustomBufferFormat
- RenderPipelineSettings.LightSettings
- RenderPipelineSettings.PlanarReflectionAtlasResolutionScalableSetting
- RenderPipelineSettings.SupportedLitShaderMode
- RenderPipelineSettings.SupportedRayTracingMode
- ScalableSetting<T>
- ScalableSettingLevelParameter
- ScalableSettingLevelParameter.Level
- ScalableSettingSchema
- ScalableSettingSchemaId
- ScalableSettingValue<T>
- ScreenSpaceReflection
- ScreenSpaceReflectionAlgorithm
- ScreenSpaceRefraction
- ScreenSpaceShadowFormat
- ShadowMapDebugMode
- ShadowsMidtonesHighlights
- ShadowUpdateMode
- SkyAmbientMode
- SkyAmbientModeParameter
- SkyIntensityMode
- SkyIntensityParameter
- SkyRenderer
- SkyResolution
- SkySettings
- SkyType
- SkyUniqueID
- SplitToning
- SpotLightShape
- SSRAlgoParameter
- SssQualityMode
- StaticLightingSky
- SubSurfaceScattering
- TargetMidGray
- TargetMidGrayParameter
- TileClusterCategoryDebug
- TileClusterDebug
- Tonemapping
- TonemappingMode
- TonemappingModeParameter
- TransparencyDebugSettings
- UintScalableSetting
- UintScalableSettingValue
- UserStencilUsage
- Vignette
- VignetteMode
- VignetteModeParameter
- VisualEnvironment
- VolumeComponentWithQuality
- VolumeDebugSettings
- WhiteBalance
- UnityEngine.Rendering.HighDefinition.Attributes
- UnityEngine.Rendering.HighDefinition.Tests
- UnityEngine.VFX.Utility