Enum HDCameraFrameHistoryType
History buffers available in HDCamera.
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
public enum HDCameraFrameHistoryType
Fields
| Name | Description | Value | 
|---|---|---|
| ColorBufferMipChain | Color buffer mip chain.  | 
0 | 
| Exposure | Exposure buffer.  | 
1 | 
| TemporalAntialiasing | Temporal antialiasing history.  | 
2 | 
| TAAMotionVectorMagnitude | Velocity magnitude history used for TAA velocity weighting.  | 
3 | 
| DepthOfFieldCoC | Depth of field CoC.  | 
4 | 
| Normal | Normal buffer.  | 
5 | 
| Depth | Depth buffer.  | 
6 | 
| Depth1 | Mip one of the depth buffer .  | 
7 | 
| AmbientOcclusion | Ambient Occlusion buffer.  | 
8 | 
| RaytracedAmbientOcclusion | Ray traced ambient occlusion buffer.  | 
9 | 
| RaytracedShadowHistory | Ray traced shadow history buffer.  | 
10 | 
| RaytracedShadowHistoryValidity | Ray traced shadow history validity buffer.  | 
11 | 
| RaytracedShadowDistanceValidity | Ray traced shadow history distance buffer.  | 
12 | 
| RaytracedReflection | Ray traced reflections buffer.  | 
13 | 
| RaytracedIndirectDiffuseHF | Ray traced indirect diffuse HF buffer.  | 
14 | 
| RaytracedIndirectDiffuseLF | Ray traced indirect diffuse LF buffer.  | 
15 | 
| RayTracedSubSurface | Ray traced subsurface buffer.  | 
16 | 
| PathTracing | Path tracing buffer.  | 
17 | 
| TemporalAntialiasingPostDoF | Temporal antialiasing history after DoF.  | 
18 | 
| Count | Number of history buffers.  | 
19 | 
| ScreenSpaceReflectionAccumulation | Screen Space Reflection Accumulation.  | 
20 |