Class FilmGrain
A volume component that holds settings for the Film Grain effect.
Inherited Members
Namespace: UnityEngine.Rendering.HighDefinition
Syntax
[Serializable]
public sealed class FilmGrain : VolumeComponent, IPostProcessComponent
Fields
intensity
Controls the strength of the film grain effect.
Declaration
[Tooltip("Controls the strength of the film grain effect.")]
public ClampedFloatParameter intensity
Field Value
Type | Description |
---|---|
ClampedFloatParameter |
response
Controls the noisiness response curve. The higher you set this value, the less noise there is in brighter areas.
Declaration
[Tooltip("Controls the noisiness response curve. The higher you set this value, the less noise there is in brighter areas.")]
public ClampedFloatParameter response
Field Value
Type | Description |
---|---|
ClampedFloatParameter |
texture
Specifies a tileable Texture to use for the grain. The neutral value for this Texture is 0.5 which means that HDRP does not apply grain at this value.
Declaration
[Tooltip("Specifies a tileable Texture to use for the grain. The neutral value for this Texture is 0.5 which means that HDRP does not apply grain at this value.")]
public NoInterpTextureParameter texture
Field Value
Type | Description |
---|---|
NoInterpTextureParameter |
type
Declaration
[Tooltip("Specifies the type of grain to use. Select a preset or select \"Custom\" to provide your own Texture.")]
public FilmGrainLookupParameter type
Field Value
Type | Description |
---|---|
FilmGrainLookupParameter |
See Also
Methods
IsActive()
Tells if the effect needs to be rendered or not.
Declaration
public bool IsActive()
Returns
Type | Description |
---|---|
Boolean |
|