Namespace UnityEngine.Experimental.Rendering Classes AdditionalShadowData BC6HExtensions BitArrayUtilities BufferedRTHandleSystem Implement a multiple buffering for RenderTextures. CameraSwitcher ComponentSingleton<TType> CoreUnsafeUtils DebugManager DebugShapes DebugUI DebugUI.BitField DebugUI.BoolField DebugUI.Button DebugUI.ColorField DebugUI.Container DebugUI.EnumField DebugUI.Field<T> DebugUI.FloatField DebugUI.Foldout DebugUI.HBox DebugUI.HistoryBoolField DebugUI.HistoryEnumField DebugUI.IntField DebugUI.Panel DebugUI.UIntField DebugUI.Value DebugUI.VBox DebugUI.Vector2Field DebugUI.Vector3Field DebugUI.Vector4Field DebugUI.Widget DebugUpdater DelegateUtility EncodeBC6H FreeCamera GenerateHLSL GeometryUtils GPUCopy HLSLArray ListChangedEventArgs<T> MiniProfiler MousePositionDebug ObservableList<T> PackingAttribute RTHandles RTHandleSystem RTHandleSystem.RTHandle SerializedDictionary<K, V> SurfaceDataAttributes TextureCache TextureCache2D TextureCacheCubemap TextureSettings TextureXR TileLayoutUtils Structs AdditionalShadowData.ShadowData BitArray128 BitArray16 BitArray256 BitArray32 BitArray64 BitArray8 Frustum OrientedBBox RectInt RendererList RendererListDesc RTHandleProperties Interfaces CoreUnsafeUtils.IKeyGetter<TValue, TKey> DebugUI.IContainer DebugUI.IValueField IBitArray IDebugData Enums DebugAction DebugUI.Flags DepthBits FieldPacking PackingRules RTHandleSystem.ResizeMode Delegates ListChangedEventHandler<T> ScaleFunc