Struct RendererListDesc
Syntax
public struct RendererListDesc
Constructors
RendererListDesc(ShaderTagId, CullingResults, Camera)
Declaration
public RendererListDesc(ShaderTagId passName, CullingResults cullingResult, Camera camera)
Parameters
Type |
Name |
Description |
ShaderTagId |
passName |
|
CullingResults |
cullingResult |
|
Camera |
camera |
|
RendererListDesc(ShaderTagId[], CullingResults, Camera)
Declaration
public RendererListDesc(ShaderTagId[] passNames, CullingResults cullingResult, Camera camera)
Parameters
Type |
Name |
Description |
ShaderTagId[] |
passNames |
|
CullingResults |
cullingResult |
|
Camera |
camera |
|
Fields
excludeObjectMotionVectors
Declaration
public bool excludeObjectMotionVectors
Field Value
overrideMaterial
Declaration
public Material overrideMaterial
Field Value
Type |
Description |
Material |
|
rendererConfiguration
Declaration
public PerObjectData rendererConfiguration
Field Value
Type |
Description |
PerObjectData |
|
renderQueueRange
Declaration
public RenderQueueRange renderQueueRange
Field Value
Type |
Description |
RenderQueueRange |
|
sortingCriteria
Declaration
public SortingCriteria sortingCriteria
Field Value
Type |
Description |
SortingCriteria |
|
stateBlock
Declaration
public RenderStateBlock? stateBlock
Field Value
Type |
Description |
Nullable<RenderStateBlock> |
|
Properties
camera
Declaration
public Camera camera { get; }
Property Value
cullingResult
Declaration
public CullingResults cullingResult { get; }
Property Value
Type |
Description |
CullingResults |
|
passName
Declaration
public ShaderTagId passName { get; }
Property Value
Type |
Description |
ShaderTagId |
|
passNames
Declaration
public ShaderTagId[] passNames { get; }
Property Value
Type |
Description |
ShaderTagId[] |
|