Class DecalSystem.DecalHandle
Namespace: UnityEngine.Experimental.Rendering.HDPipeline
Syntax
public class DecalHandle
Constructors
DecalHandle(Int32, Int32)
Declaration
public DecalHandle(int index, int materialID)
Parameters
| Type | Name | Description |
|---|---|---|
| Int32 | index | |
| Int32 | materialID |
Fields
m_Index
Declaration
public int m_Index
Field Value
| Type | Description |
|---|---|
| Int32 |
m_MaterialID
Declaration
public int m_MaterialID
Field Value
| Type | Description |
|---|---|
| Int32 |
Methods
IsValid(DecalSystem.DecalHandle)
Declaration
public static bool IsValid(DecalSystem.DecalHandle handle)
Parameters
| Type | Name | Description |
|---|---|---|
| DecalSystem.DecalHandle | handle |
Returns
| Type | Description |
|---|---|
| Boolean |