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    Namespace UnityEditor.Rendering

    Classes

    CameraEditorUtils

    CoreEditorDrawer<TData>

    Utility class to draw inspectors

    CoreEditorDrawersExtensions

    CoreEditorStyles

    CoreEditorUtils

    CoreLightEditorUtilities

    CSharpToHLSL

    DebugState

    DebugState<T>

    DebugStateAttribute

    DebugStateBool

    DebugStateColor

    DebugStateFlags

    DebugStateFloat

    DebugStateInt

    DebugStateUInt

    DebugStateVector2

    DebugStateVector3

    DebugStateVector4

    DebugUIDrawer

    DebugUIDrawerAttribute

    DebugUIDrawerBitField

    DebugUIDrawerBoolField

    DebugUIDrawerButton

    DebugUIDrawerColorField

    DebugUIDrawerContainer

    DebugUIDrawerEnumField

    DebugUIDrawerFloatField

    DebugUIDrawerFoldout

    DebugUIDrawerHBox

    DebugUIDrawerHistoryBoolField

    DebugUIDrawerHistoryEnumField

    DebugUIDrawerIntField

    DebugUIDrawerUIntField

    DebugUIDrawerValue

    DebugUIDrawerVBox

    DebugUIDrawerVector2Field

    DebugUIDrawerVector3Field

    DebugUIDrawerVector4Field

    DebugWindow

    DebugWindow.Styles

    DialogText

    FilterWindow

    FilterWindow.Element

    FilterWindow.GroupElement

    HierarchicalBox

    Provide a gizmo/handle representing a box where all face can be moved independently. Also add a contained sub gizmo/handle box if contained is used at creation.

    HierarchicalSphere

    Provide a gizmo/handle representing a box where all face can be moved independently. Also add a contained sub gizmo/handle box if contained is used at creation.

    InspectorCurveEditor

    MaterialUpgrader

    PropertyFetcher<T>

    PropertyFetcherExtensions

    QuaternionPropertyDrawer

    RelativePropertyFetcher<T>

    SerializedBitArrayUrtilities

    SerializedDataParameter

    ShaderGeneratorMenu

    VolumeComponentEditor

    VolumeComponentEditorAttribute

    VolumeComponentListEditor

    VolumeMenuItems

    VolumeParameterDrawer

    VolumeParameterDrawerAttribute

    VolumeProfileFactory

    Structs

    EditorPrefBoolFlags<T>

    ExpandedState<TState, TTarget>

    Used in editor drawer part to store the state of expendable areas.

    InspectorCurveEditor.CurveState

    InspectorCurveEditor.Selection

    InspectorCurveEditor.Settings

    Interfaces

    CoreEditorDrawer<TData>.IDrawer

    Abstraction that have the Draw hability

    FilterWindow.IProvider

    Enums

    FoldoutOption

    GroupOption

    MaterialUpgrader.UpgradeFlags

    Delegates

    CameraEditorUtils.GetPreviewCamera

    CoreEditorDrawer<TData>.ActionDrawer

    CoreEditorDrawer<TData>.DataSelect<T2Data>

    CoreEditorDrawer<TData>.Enabler

    CoreEditorDrawer<TData>.SwitchEnabler

    MaterialUpgrader.MaterialFinalizer

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