Namespace UnityEditor.Rendering
Classes
CameraEditorUtils
CoreEditorDrawer<TData>
Utility class to draw inspectors
CoreEditorDrawersExtensions
CoreEditorStyles
CoreEditorUtils
CoreLightEditorUtilities
CSharpToHLSL
DebugState
DebugState<T>
DebugStateAttribute
DebugStateBool
DebugStateColor
DebugStateFlags
DebugStateFloat
DebugStateInt
DebugStateUInt
DebugStateVector2
DebugStateVector3
DebugStateVector4
DebugUIDrawer
DebugUIDrawerAttribute
DebugUIDrawerBitField
DebugUIDrawerBoolField
DebugUIDrawerButton
DebugUIDrawerColorField
DebugUIDrawerContainer
DebugUIDrawerEnumField
DebugUIDrawerFloatField
DebugUIDrawerFoldout
DebugUIDrawerHBox
DebugUIDrawerHistoryBoolField
DebugUIDrawerHistoryEnumField
DebugUIDrawerIntField
DebugUIDrawerUIntField
DebugUIDrawerValue
DebugUIDrawerVBox
DebugUIDrawerVector2Field
DebugUIDrawerVector3Field
DebugUIDrawerVector4Field
DebugWindow
DebugWindow.Styles
DialogText
FilterWindow
FilterWindow.Element
FilterWindow.GroupElement
HierarchicalBox
Provide a gizmo/handle representing a box where all face can be moved independently. Also add a contained sub gizmo/handle box if contained is used at creation.
HierarchicalSphere
Provide a gizmo/handle representing a box where all face can be moved independently. Also add a contained sub gizmo/handle box if contained is used at creation.
InspectorCurveEditor
MaterialUpgrader
PropertyFetcher<T>
PropertyFetcherExtensions
QuaternionPropertyDrawer
RelativePropertyFetcher<T>
SerializedBitArrayUrtilities
SerializedDataParameter
ShaderGeneratorMenu
VolumeComponentEditor
VolumeComponentEditorAttribute
VolumeComponentListEditor
VolumeMenuItems
VolumeParameterDrawer
VolumeParameterDrawerAttribute
VolumeProfileFactory
Structs
EditorPrefBoolFlags<T>
ExpandedState<TState, TTarget>
Used in editor drawer part to store the state of expendable areas.
InspectorCurveEditor.CurveState
InspectorCurveEditor.Selection
InspectorCurveEditor.Settings
Interfaces
CoreEditorDrawer<TData>.IDrawer
Abstraction that have the Draw hability