-
UnityEditor.Experimental.Rendering
- CameraEditorUtils
- CameraEditorUtils.GetPreviewCamera
- CoreEditorDrawer<TUIState, TData>
- CoreEditorDrawer<TUIState, TData>.ActionDrawer
- CoreEditorDrawer<TUIState, TData>.AnimBoolGetter
- CoreEditorDrawer<TUIState, TData>.AnimBoolItemGetter
- CoreEditorDrawer<TUIState, TData>.DataSelect<T2Data>
- CoreEditorDrawer<TUIState, TData>.IDrawer
- CoreEditorDrawer<TUIState, TData>.StateSelect<T2UIState>
- CoreEditorDrawersExtensions
- CoreEditorStyles
- CoreEditorUtils
- CoreLightEditorUtilities
- CSharpToHLSL
- DebugState
- DebugState<T>
- DebugStateAttribute
- DebugStateBool
- DebugStateColor
- DebugStateFloat
- DebugStateInt
- DebugStateUInt
- DebugStateVector2
- DebugStateVector3
- DebugStateVector4
- DebugUIDrawer
- DebugUIDrawerAttribute
- DebugUIDrawerBoolField
- DebugUIDrawerButton
- DebugUIDrawerColorField
- DebugUIDrawerContainer
- DebugUIDrawerEnumField
- DebugUIDrawerFloatField
- DebugUIDrawerFoldout
- DebugUIDrawerHBox
- DebugUIDrawerIntField
- DebugUIDrawerUIntField
- DebugUIDrawerValue
- DebugUIDrawerVBox
- DebugUIDrawerVector2Field
- DebugUIDrawerVector3Field
- DebugUIDrawerVector4Field
- DebugWindow
- DebugWindow.Styles
- DialogText
- FadeOption
- FilterWindow
- FilterWindow.Element
- FilterWindow.GroupElement
- FilterWindow.IProvider
- FoldoutOption
- MaterialUpgrader
- MaterialUpgrader.MaterialFinalizer
- MaterialUpgrader.UpgradeFlags
- PropertyFetcher<T>
- PropertyFetcherExtensions
- RelativePropertyFetcher<T>
- SerializedDataParameter
- SettingsDisableScope
- ShaderGeneratorMenu
- VolumeComponentEditor
- VolumeComponentEditorAttribute
- VolumeComponentListEditor
- VolumeParameterDrawer
- VolumeParameterDrawerAttribute
- VolumeProfileFactory
- UnityEngine.Experimental
-
UnityEngine.Experimental.Rendering
- AdditionalShadowData
- AdditionalShadowData.ShadowData
- BC6HExtensions
- BoolParameter
- BufferedRTHandleSystem
- CameraSwitcher
- ClampedFloatParameter
- ClampedIntParameter
- ClearFlag
- ColorParameter
- CommandBufferPool
- ComparisonSamplerState
- ComponentSingleton<TType>
- CoreUnsafeUtils
- CoreUtils
- CubemapParameter
- DebugAction
- DebugManager
- DebugShapes
- DebugUI
- DebugUI.BoolField
- DebugUI.Button
- DebugUI.ColorField
- DebugUI.Container
- DebugUI.EnumField
- DebugUI.Field<T>
- DebugUI.Flags
- DebugUI.FloatField
- DebugUI.Foldout
- DebugUI.HBox
- DebugUI.IContainer
- DebugUI.IntField
- DebugUI.IValueField
- DebugUI.Panel
- DebugUI.UIntField
- DebugUI.Value
- DebugUI.VBox
- DebugUI.Vector2Field
- DebugUI.Vector3Field
- DebugUI.Vector4Field
- DebugUI.Widget
- DebugUpdater
- DelegateUtility
- DepthBits
- EncodeBC6H
- FloatParameter
- FloatRangeParameter
- FrameId
- FreeCamera
- Frustum
- GenerateHLSL
- GeometryUtils
- Gizmo6FacesBox
- Gizmo6FacesBox.Element
- Gizmo6FacesBox.NamedFace
- Gizmo6FacesBoxContained
- GPUCopy
- GPUCopyAsset
- GPUCopyAsset.CopyOperation
- GPUShadowAlgorithm
- GPUShadowType
- IntParameter
- IShadowManager
- ListChangedEventArgs<T>
- ListChangedEventHandler<T>
- MaxFloatParameter
- MaxIntParameter
- MinFloatParameter
- MinIntParameter
- MiniProfiler
- MousePositionDebug
- MSAASamples
- NoInterpClampedFloatParameter
- NoInterpClampedIntParameter
- NoInterpColorParameter
- NoInterpCubemapParameter
- NoInterpFloatParameter
- NoInterpFloatRangeParameter
- NoInterpIntParameter
- NoInterpMaxFloatParameter
- NoInterpMaxIntParameter
- NoInterpMinFloatParameter
- NoInterpMinIntParameter
- NoInterpRenderTextureParameter
- NoInterpTextureParameter
- NoInterpVector2Parameter
- NoInterpVector3Parameter
- NoInterpVector4Parameter
- ObjectParameter<T>
- ObservableList<T>
- OrientedBBox
- PackingRules
- ProfilingSample
- RectInt
- RenderTextureParameter
- RTHandles
- RTHandleSystem
- RTHandleSystem.ResizeMode
- RTHandleSystem.RTHandle
- SamplerState
- ScaleFunc
- SerializedDictionary<K, V>
- ShadowAlgorithm
- ShadowAtlas
- ShadowAtlas.AtlasInit
- ShadowAtlas.CachedEntry
- ShadowAtlas.Data
- ShadowAtlas.Key
- ShadowAtlas.ValRange
- ShadowConstants
- ShadowConstants.Bits
- ShadowConstants.Counts
- ShadowConstants.Masks
- ShadowContext
- ShadowContext.BindDel
- ShadowContext.CtxtInit
- ShadowContext.SyncDel
- ShadowContextStorage
- ShadowContextStorage.Init
- ShadowData
- ShadowInitParameters
- ShadowManager
- ShadowManager.ShadowBudgets
- ShadowManager.ShadowContextAccess
- ShadowManager.SortReverter
- ShadowManagerBase
- ShadowmapBase
- ShadowmapBase.BaseInit
- ShadowmapBase.ShadowRequest
- ShadowmapBase.ShadowSupport
- ShadowPayload
- ShadowPrecision
- ShadowRegistry
- ShadowRegistry.ShadowLightTypeDelegate
- ShadowRegistry.VariantDelegate
- ShadowSettings
- ShadowUtils
- ShadowUtilsConstants
- ShadowUtilsConstants.CubemapEdge
- ShadowVariance
- ShadowVariance.Flags
- ShadowVariant
- Singleton<T>
- SurfaceDataAttributes
- TextureCache
- TextureCache2D
- TextureCacheCubemap
- TexturePadding
- TextureParameter
- TextureSettings
- TileLayoutUtils
- Vector2Parameter
- Vector3Parameter
- Vector4Parameter
- Volume
- VolumeComponent
- VolumeComponentMenu
- VolumeManager
- VolumeParameter
- VolumeParameter<T>
- VolumeProfile
- VolumeStack
- XRGraphicsConfig
- XRGraphicsConfigDrawer
-
UnityEngine.Experimental.Rendering.UI
- DebugUIHandlerButton
- DebugUIHandlerCanvas
- DebugUIHandlerCanvasEditor
- DebugUIHandlerColor
- DebugUIHandlerContainer
- DebugUIHandlerEnumField
- DebugUIHandlerFloatField
- DebugUIHandlerFoldout
- DebugUIHandlerGroup
- DebugUIHandlerHBox
- DebugUIHandlerIndirectFloatField
- DebugUIHandlerIntField
- DebugUIHandlerPanel
- DebugUIHandlerPersistentCanvas
- DebugUIHandlerToggle
- DebugUIHandlerUIntField
- DebugUIHandlerValue
- DebugUIHandlerVBox
- DebugUIHandlerVector2
- DebugUIHandlerVector3
- DebugUIHandlerVector4
- DebugUIHandlerWidget
- DebugUIPrefabBundle
- UIFoldout