Class ShadowManagerBase
Inheritance
System.Object
ShadowManagerBase
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Syntax
public abstract class ShadowManagerBase : ShadowRegistry, IShadowManager
Methods
AllocateShadows(FrameId, Camera, Boolean, List<VisibleLight>, UInt32, ref VectorArray<ShadowmapBase.ShadowRequest>, ref VectorArray<Int32>, ref VectorArray<ShadowData>, ref VectorArray<ShadowPayload>)
Declaration
protected abstract bool AllocateShadows(FrameId frameId, Camera camera, bool cameraRelativeRendering, List<VisibleLight> lights, uint totalGranted, ref VectorArray<ShadowmapBase.ShadowRequest> grantedRequests, ref VectorArray<int> shadowIndices, ref VectorArray<ShadowData> shadowmapDatas, ref VectorArray<ShadowPayload> shadowmapPayload)
Parameters
Returns
Type |
Description |
System.Boolean |
|
BindResources(CommandBuffer, ComputeShader, Int32)
Declaration
public abstract void BindResources(CommandBuffer cmd, ComputeShader computeShader, int computeKernel)
Parameters
Type |
Name |
Description |
CommandBuffer |
cmd |
|
ComputeShader |
computeShader |
|
System.Int32 |
computeKernel |
|
Implements
DisplayShadow(CommandBuffer, Material, Int32, UInt32, Single, Single, Single, Single, Single, Single, Boolean)
Declaration
public abstract void DisplayShadow(CommandBuffer cmd, Material debugMaterial, int shadowIndex, uint faceIndex, float screenX, float screenY, float screenSizeX, float screenSizeY, float minValue, float maxValue, bool flipY)
Parameters
Type |
Name |
Description |
CommandBuffer |
cmd |
|
Material |
debugMaterial |
|
System.Int32 |
shadowIndex |
|
System.UInt32 |
faceIndex |
|
System.Single |
screenX |
|
System.Single |
screenY |
|
System.Single |
screenSizeX |
|
System.Single |
screenSizeY |
|
System.Single |
minValue |
|
System.Single |
maxValue |
|
System.Boolean |
flipY |
|
Implements
IShadowManager.DisplayShadow(CommandBuffer, Material, Int32, UInt32, Single, Single, Single, Single, Single, Single, Boolean)
DisplayShadowMap(CommandBuffer, Material, UInt32, UInt32, Single, Single, Single, Single, Single, Single, Boolean)
Declaration
public abstract void DisplayShadowMap(CommandBuffer cmd, Material debugMaterial, uint shadowMapIndex, uint sliceIndex, float screenX, float screenY, float screenSizeX, float screenSizeY, float minValue, float maxValue, bool flipY)
Parameters
Type |
Name |
Description |
CommandBuffer |
cmd |
|
Material |
debugMaterial |
|
System.UInt32 |
shadowMapIndex |
|
System.UInt32 |
sliceIndex |
|
System.Single |
screenX |
|
System.Single |
screenY |
|
System.Single |
screenSizeX |
|
System.Single |
screenSizeY |
|
System.Single |
minValue |
|
System.Single |
maxValue |
|
System.Boolean |
flipY |
|
Implements
IShadowManager.DisplayShadowMap(CommandBuffer, Material, UInt32, UInt32, Single, Single, Single, Single, Single, Single, Boolean)
GetShadowMapCount()
Declaration
public abstract uint GetShadowMapCount()
Returns
Type |
Description |
System.UInt32 |
|
Implements
GetShadowMapSliceCount(UInt32)
Declaration
public abstract uint GetShadowMapSliceCount(uint shadowMapIndex)
Parameters
Type |
Name |
Description |
System.UInt32 |
shadowMapIndex |
|
Returns
Type |
Description |
System.UInt32 |
|
Implements
GetShadowRequestCount()
Declaration
public abstract uint GetShadowRequestCount()
Returns
Type |
Description |
System.UInt32 |
|
Implements
GetShadowRequestFaceCount(UInt32)
Declaration
public abstract uint GetShadowRequestFaceCount(uint requestIndex)
Parameters
Type |
Name |
Description |
System.UInt32 |
requestIndex |
|
Returns
Type |
Description |
System.UInt32 |
|
Implements
GetShadowRequestIndex(Light)
Declaration
public abstract int GetShadowRequestIndex(Light light)
Parameters
Type |
Name |
Description |
Light |
light |
|
Returns
Type |
Description |
System.Int32 |
|
Implements
PrioritizeShadowCasters(Camera, List<VisibleLight>, UInt32, Int32[])
Declaration
protected abstract void PrioritizeShadowCasters(Camera camera, List<VisibleLight> lights, uint shadowRequestsCount, int[] shadowRequests)
Parameters
Type |
Name |
Description |
Camera |
camera |
|
List<VisibleLight> |
lights |
|
System.UInt32 |
shadowRequestsCount |
|
System.Int32[] |
shadowRequests |
|
ProcessShadowRequests(FrameId, CullResults, Camera, Boolean, List<VisibleLight>, ref UInt32, Int32[], out Int32[])
Declaration
public abstract void ProcessShadowRequests(FrameId frameId, CullResults cullResults, Camera camera, bool cameraRelativeRendering, List<VisibleLight> lights, ref uint shadowRequestsCount, int[] shadowRequests, out int[] shadowDataIndices)
Parameters
Type |
Name |
Description |
FrameId |
frameId |
|
CullResults |
cullResults |
|
Camera |
camera |
|
System.Boolean |
cameraRelativeRendering |
|
List<VisibleLight> |
lights |
|
System.UInt32 |
shadowRequestsCount |
|
System.Int32[] |
shadowRequests |
|
System.Int32[] |
shadowDataIndices |
|
Implements
PruneShadowCasters(Camera, List<VisibleLight>, ref VectorArray<Int32>, ref VectorArray<ShadowmapBase.ShadowRequest>, out UInt32)
Declaration
protected abstract void PruneShadowCasters(Camera camera, List<VisibleLight> lights, ref VectorArray<int> shadowRequests, ref VectorArray<ShadowmapBase.ShadowRequest> requestsGranted, out uint totalRequestCount)
Parameters
RenderShadows(FrameId, ScriptableRenderContext, CommandBuffer, CullResults, List<VisibleLight>)
Declaration
public abstract void RenderShadows(FrameId frameId, ScriptableRenderContext renderContext, CommandBuffer cmd, CullResults cullResults, List<VisibleLight> lights)
Parameters
Type |
Name |
Description |
FrameId |
frameId |
|
ScriptableRenderContext |
renderContext |
|
CommandBuffer |
cmd |
|
CullResults |
cullResults |
|
List<VisibleLight> |
lights |
|
Implements
SyncData()
Declaration
public abstract void SyncData()
Implements
UpdateCullingParameters(ref ScriptableCullingParameters)
Declaration
public abstract void UpdateCullingParameters(ref ScriptableCullingParameters cullingParams)
Parameters
Type |
Name |
Description |
ScriptableCullingParameters |
cullingParams |
|
Implements
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.