Enum UpscalerResolutionConstraint
How an upscaler constrains the pipeline's render resolution. This is the resolved result reported via constraint — the upscaler's capabilities combined with the user-selected UpscalerResolutionMode — not a user-facing setting.
Namespace: UnityEngine.Rendering
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public enum UpscalerResolutionConstraint
Fields
| Name | Description |
|---|---|
| Fixed | Pinned: the pipeline renders exactly at qualityModeResolution and ignores whatever render-resolution scaling it would otherwise apply (render scale, dynamic resolution). |
| None | No constraint: the pipeline drives the render resolution unconstrained (e.g. STP, spatial filters, or FSR2 in custom scaling, which has no hard per-quality range). |
| Range | Bounded: the pipeline drives the render resolution (render scale / dynamic resolution / forced) but must clamp it to minResolution..maxResolution (the upscaler's hard limits). |