Class DebugUI.Vector4Field
Inheritance
DebugUI.Vector4Field
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public class DebugUI.Vector4Field : DebugUI.VectorField<Vector4>, DebugUI.IValueField
Properties
this[int]
Declaration
protected override float this[int index] { get; }
Parameters
| Type |
Name |
Description |
| int |
index |
|
Property Value
Overrides
Methods
CreateEditorVectorField()
Declaration
protected override BaseField<Vector4> CreateEditorVectorField()
Returns
Overrides
GetComponentCount()
Declaration
protected override int GetComponentCount()
Returns
Overrides
GetComponentNames()
Declaration
protected override string[] GetComponentNames()
Returns
Overrides
GetVectorComponents(Vector4)
Declaration
protected override float[] GetVectorComponents(Vector4 vector)
Parameters
| Type |
Name |
Description |
| Vector4 |
vector |
|
Returns
Overrides
GetVectorTypeName()
Declaration
protected override string GetVectorTypeName()
Returns
Overrides
SetVectorComponent(Vector4, int, float)
Declaration
protected override Vector4 SetVectorComponent(Vector4 vector, int componentIndex, float value)
Parameters
Returns
Overrides
Implements
Extension Methods