Class DebugUI.Vector3Field
Inheritance
DebugUI.Vector3Field
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public class DebugUI.Vector3Field : DebugUI.VectorField<Vector3>, DebugUI.IValueField
Properties
this[int]
Declaration
protected override float this[int index] { get; }
Parameters
| Type |
Name |
Description |
| int |
index |
|
Property Value
Overrides
Methods
CreateEditorVectorField()
Declaration
protected override BaseField<Vector3> CreateEditorVectorField()
Returns
Overrides
GetComponentCount()
Declaration
protected override int GetComponentCount()
Returns
Overrides
GetComponentNames()
Declaration
protected override string[] GetComponentNames()
Returns
Overrides
GetVectorComponents(Vector3)
Declaration
protected override float[] GetVectorComponents(Vector3 vector)
Parameters
| Type |
Name |
Description |
| Vector3 |
vector |
|
Returns
Overrides
GetVectorTypeName()
Declaration
protected override string GetVectorTypeName()
Returns
Overrides
SetVectorComponent(Vector3, int, float)
Declaration
protected override Vector3 SetVectorComponent(Vector3 vector, int componentIndex, float value)
Parameters
Returns
Overrides
Implements
Extension Methods