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    Class DebugUI.Vector2Field

    Vector2 field.

    Inheritance
    object
    DebugUI.Widget
    DebugUI.Field<Vector2>
    DebugUI.VectorField<Vector2>
    DebugUI.Vector2Field
    Implements
    DebugUI.IValueField
    Inherited Members
    DebugUI.VectorField<Vector2>.incStep
    DebugUI.VectorField<Vector2>.incStepMult
    DebugUI.VectorField<Vector2>.decimals
    DebugUI.VectorField<Vector2>.Create()
    DebugUI.Field<Vector2>.getter
    DebugUI.Field<Vector2>.setter
    DebugUI.Field<Vector2>.onValueChanged
    DebugUI.Field<Vector2>.ValidateValue(Vector2)
    DebugUI.Field<Vector2>.GetValue()
    DebugUI.Field<Vector2>.SetValue(object)
    DebugUI.Field<Vector2>.SetValue(Vector2)
    DebugUI.Widget.order
    DebugUI.Widget.m_Panel
    DebugUI.Widget.panel
    DebugUI.Widget.m_RequiresLegacyStateHandling
    DebugUI.Widget.m_Parent
    DebugUI.Widget.parent
    DebugUI.Widget.flags
    DebugUI.Widget.displayName
    DebugUI.Widget.tooltip
    DebugUI.Widget.queryPath
    DebugUI.Widget.isEditorOnly
    DebugUI.Widget.isRuntimeOnly
    DebugUI.Widget.isInactiveInEditor
    DebugUI.Widget.isHiddenCallback
    DebugUI.Widget.isHidden
    DebugUI.Widget.nameAndTooltip
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public class DebugUI.Vector2Field : DebugUI.VectorField<Vector2>, DebugUI.IValueField

    Properties

    this[int]

    Declaration
    protected override float this[int index] { get; }
    Parameters
    Type Name Description
    int index
    Property Value
    Type Description
    float
    Overrides
    DebugUI.VectorField<Vector2>.this[int]

    Methods

    CreateEditorVectorField()

    Declaration
    protected override BaseField<Vector2> CreateEditorVectorField()
    Returns
    Type Description
    BaseField<Vector2>
    Overrides
    DebugUI.VectorField<Vector2>.CreateEditorVectorField()

    GetComponentCount()

    Declaration
    protected override int GetComponentCount()
    Returns
    Type Description
    int
    Overrides
    DebugUI.VectorField<Vector2>.GetComponentCount()

    GetComponentNames()

    Declaration
    protected override string[] GetComponentNames()
    Returns
    Type Description
    string[]
    Overrides
    DebugUI.VectorField<Vector2>.GetComponentNames()

    GetVectorComponents(Vector2)

    Declaration
    protected override float[] GetVectorComponents(Vector2 vector)
    Parameters
    Type Name Description
    Vector2 vector
    Returns
    Type Description
    float[]
    Overrides
    DebugUI.VectorField<Vector2>.GetVectorComponents(Vector2)

    GetVectorTypeName()

    Declaration
    protected override string GetVectorTypeName()
    Returns
    Type Description
    string
    Overrides
    DebugUI.VectorField<Vector2>.GetVectorTypeName()

    SetVectorComponent(Vector2, int, float)

    Declaration
    protected override Vector2 SetVectorComponent(Vector2 vector, int componentIndex, float value)
    Parameters
    Type Name Description
    Vector2 vector
    int componentIndex
    float value
    Returns
    Type Description
    Vector2
    Overrides
    DebugUI.VectorField<Vector2>.SetVectorComponent(Vector2, int, float)

    Implements

    DebugUI.IValueField

    Extension Methods

    ReflectionUtils.GetField(object, string)
    ReflectionUtils.GetFields(object)
    ReflectionUtils.Invoke(object, string, params object[])
    ReflectionUtils.SetField(object, string, object)
    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, T)
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