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    Class DebugUI.RenderingLayerField

    Field that displays RenderingLayerMask

    Inheritance
    object
    DebugUI.Widget
    DebugUI.Field<RenderingLayerMask>
    DebugUI.RenderingLayerField
    Implements
    DebugUI.IValueField
    DebugUI.IContainer
    Inherited Members
    DebugUI.Field<RenderingLayerMask>.getter
    DebugUI.Field<RenderingLayerMask>.setter
    DebugUI.Field<RenderingLayerMask>.onValueChanged
    DebugUI.Field<RenderingLayerMask>.ValidateValue(RenderingLayerMask)
    DebugUI.Field<RenderingLayerMask>.GetValue()
    DebugUI.Field<RenderingLayerMask>.SetValue(object)
    DebugUI.Field<RenderingLayerMask>.SetValue(RenderingLayerMask)
    DebugUI.Widget.order
    DebugUI.Widget.m_Panel
    DebugUI.Widget.panel
    DebugUI.Widget.m_RequiresLegacyStateHandling
    DebugUI.Widget.m_Parent
    DebugUI.Widget.parent
    DebugUI.Widget.flags
    DebugUI.Widget.displayName
    DebugUI.Widget.tooltip
    DebugUI.Widget.queryPath
    DebugUI.Widget.isEditorOnly
    DebugUI.Widget.isRuntimeOnly
    DebugUI.Widget.isInactiveInEditor
    DebugUI.Widget.isHiddenCallback
    DebugUI.Widget.isHidden
    DebugUI.Widget.nameAndTooltip
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public class DebugUI.RenderingLayerField : DebugUI.Field<RenderingLayerMask>, DebugUI.IValueField, DebugUI.IContainer

    Properties

    children

    Gets the list of widgets representing the rendering layer colors.

    Declaration
    public ObservableList<DebugUI.Widget> children { get; }
    Property Value
    Type Description
    ObservableList<DebugUI.Widget>

    getRenderingLayerColor

    Obtains the color in a given index

    Declaration
    public Func<int, Vector4> getRenderingLayerColor { get; set; }
    Property Value
    Type Description
    Func<int, Vector4>

    renderingLayersNames

    Obtains the list of the available rendering layer names

    Declaration
    public string[] renderingLayersNames { get; }
    Property Value
    Type Description
    string[]

    setRenderingLayerColor

    Sets the color for a given index

    Declaration
    public Action<Vector4, int> setRenderingLayerColor { get; set; }
    Property Value
    Type Description
    Action<Vector4, int>

    Methods

    Create()

    Creates the VisualElement for the widget that will be added to the panel UI.

    Declaration
    protected override VisualElement Create()
    Returns
    Type Description
    VisualElement

    The widget's VisualElement

    Overrides
    DebugUI.Widget.Create()

    Implements

    DebugUI.IValueField
    DebugUI.IContainer

    Extension Methods

    ReflectionUtils.GetField(object, string)
    ReflectionUtils.GetFields(object)
    ReflectionUtils.Invoke(object, string, params object[])
    ReflectionUtils.SetField(object, string, object)
    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, T)
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