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    Class DebugUIHandlerWidget

    Base class for handling UI actions for widgets.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    DebugUIHandlerWidget
    DebugUIHandlerBitField
    DebugUIHandlerButton
    DebugUIHandlerColor
    DebugUIHandlerField<T>
    DebugUIHandlerFloatField
    DebugUIHandlerFoldout
    DebugUIHandlerGroup
    DebugUIHandlerHBox
    DebugUIHandlerIndirectFloatField
    DebugUIHandlerIndirectToggle
    DebugUIHandlerIntField
    DebugUIHandlerMessageBox
    DebugUIHandlerObject
    DebugUIHandlerProgressBar
    DebugUIHandlerRenderingLayerField
    DebugUIHandlerToggle
    DebugUIHandlerUIntField
    DebugUIHandlerVBox
    DebugUIHandlerValue
    DebugUIHandlerValueTuple
    DebugUIHandlerVector2
    DebugUIHandlerVector3
    DebugUIHandlerVector4
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.didStart
    MonoBehaviour.didAwake
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.GetComponentIndex()
    Component.CompareTag(string)
    Component.CompareTag(TagHandle)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetEntityId()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
    Object.InstantiateAsync<T>(T, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, InstantiateParameters, CancellationToken)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
    Object.Instantiate<T>(T, InstantiateParameters)
    Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering.UI
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    [CoreRPHelpURL("Rendering-Debugger", "com.unity.render-pipelines.core")]
    public class DebugUIHandlerWidget : MonoBehaviour

    Fields

    colorDefault

    Default widget color.

    Declaration
    [HideInInspector]
    public Color colorDefault
    Field Value
    Type Description
    Color

    colorSelected

    Selected widget color.

    Declaration
    [HideInInspector]
    public Color colorSelected
    Field Value
    Type Description
    Color

    m_Widget

    Associated widget.

    Declaration
    protected DebugUI.Widget m_Widget
    Field Value
    Type Description
    DebugUI.Widget

    Properties

    nextUIHandler

    Next widget UI Handler.

    Declaration
    public DebugUIHandlerWidget nextUIHandler { get; set; }
    Property Value
    Type Description
    DebugUIHandlerWidget

    parentUIHandler

    Parent widget UI Handler.

    Declaration
    public DebugUIHandlerWidget parentUIHandler { get; set; }
    Property Value
    Type Description
    DebugUIHandlerWidget

    previousUIHandler

    Previous widget UI Handler.

    Declaration
    public DebugUIHandlerWidget previousUIHandler { get; set; }
    Property Value
    Type Description
    DebugUIHandlerWidget

    Methods

    CastWidget<T>()

    Casts the widget to the correct type.

    Declaration
    protected T CastWidget<T>() where T : DebugUI.Widget
    Returns
    Type Description
    T

    Properly cast reference to the widget.

    Type Parameters
    Name Description
    T

    Type of the widget.

    Next()

    Next implementation.

    Declaration
    public virtual DebugUIHandlerWidget Next()
    Returns
    Type Description
    DebugUIHandlerWidget

    Next widget UI handler, parent if there is none.

    OnAction()

    OnAction implementation.

    Declaration
    public virtual void OnAction()

    OnDecrement(bool)

    OnDecrement implementation.

    Declaration
    public virtual void OnDecrement(bool fast)
    Parameters
    Type Name Description
    bool fast

    Trye if decrementing fast.

    OnDeselection()

    OnDeselection implementation.

    Declaration
    public virtual void OnDeselection()

    OnEnable()

    OnEnable implementation.

    Declaration
    protected virtual void OnEnable()

    OnIncrement(bool)

    OnIncrement implementation.

    Declaration
    public virtual void OnIncrement(bool fast)
    Parameters
    Type Name Description
    bool fast

    True if incrementing fast.

    OnSelection(bool, DebugUIHandlerWidget)

    OnSelection implementation.

    Declaration
    public virtual bool OnSelection(bool fromNext, DebugUIHandlerWidget previous)
    Parameters
    Type Name Description
    bool fromNext

    True if the selection wrapped around.

    DebugUIHandlerWidget previous

    Previous widget.

    Returns
    Type Description
    bool

    True if the selection is allowed.

    Previous()

    Previous implementation.

    Declaration
    public virtual DebugUIHandlerWidget Previous()
    Returns
    Type Description
    DebugUIHandlerWidget

    Previous widget UI handler, parent if there is none.

    Extension Methods

    ReflectionUtils.GetField(object, string)
    ReflectionUtils.GetFields(object)
    ReflectionUtils.Invoke(object, string, params object[])
    ReflectionUtils.SetField(object, string, object)
    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, T)
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